Computers and Games

Herik, H. Jaap.

Computers and Games 7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers / [recurso electrónico] : edited by H. Jaap Herik, Hiroyuki Iida, Aske Plaat. - XVIII, 277p. online resource. - Lecture Notes in Computer Science, 6515 0302-9743 ; . - Lecture Notes in Computer Science, 6515 .

This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan, in September 2010. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics such as monte-carlo tree search, proof-number search, UCT algorithm, scalability, parallelization, opening books, knowledge abstraction, solving games, consultation of players, multi-player games, extraversion, and combinatorial game theory. In addition a wide range of computer games is dealt with, such as Chinese Checkers, Chinese Chess, Connect6, Go, Havannah, Lines of Action, Pckomino, Shogi, Surakarta, and Yahtzee.

9783642179280


Computer science.
Computer Communication Networks.
Computer software.
Computational complexity.
Artificial intelligence.
Computer Science.
Algorithm Analysis and Problem Complexity.
Artificial Intelligence (incl. Robotics).
Computer Communication Networks.
Computation by Abstract Devices.
Discrete Mathematics in Computer Science.
Mathematical Logic and Formal Languages.

QA76.9.A43

005.1

Con tecnología Koha