Immersive Learning Research Network

Immersive Learning Research Network 4th International Conference, iLRN 2018, Missoula, MT, USA, June 24-29, 2018, Proceedings / [electronic resource] : edited by Dennis Beck, Colin Allison, Leonel Morgado, Johanna Pirker, Anasol Peña-Rios, Todd Ogle, Jonathon Richter, Christian Gütl. - 1st ed. 2018. - XXII, 211 p. 65 illus. online resource. - Communications in Computer and Information Science, 840 1865-0929 ; . - Communications in Computer and Information Science, 840 .

Acceso multiusuario

Environmental sciences, climate change, immersive technologies -- Immersive technologies in cultural heritage -- Immersive technologies in primary and secondary education -- Games and game design.

This volume constitutes the refereed proceedings of the 4th International Conference of the Immersive Learning Network, iLRN 2018, held in Missoula, MT, USA, in June 2018. The 12 revised full papers and the two revised short papers presented in this volume were carefully reviewed and selected from 57 submissions. The papers are organized in topical sections on environmental sciences, climate change, immersive technologies; immersive technologies in cultural heritage; immersive technologies in primary and secondary education; games and game design.

9783319935966


User interfaces (Computer systems).
Education-Data processing.
Optical data processing.
Multimedia systems .
Application software.
Artificial intelligence.
User Interfaces and Human Computer Interaction.
Computers and Education.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Media Design.
Computer Appl. in Social and Behavioral Sciences.
Artificial Intelligence.

QA76.9.U83 QA76.9.H85

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Con tecnología Koha