Game of Life Cellular Automata (Registro nro. 200739)

MARC details
000 -LÍDER
fixed length control field 04562nam a22004575i 4500
001 - NÚMERO DE CONTROL
control field u372859
003 - IDENTIFICADOR DEL NÚMERO DE CONTROL
control field SIRSI
005 - FECHA Y HORA DE LA ULTIMA TRANSACCIÓN
control field 20160812084118.0
007 - CAMPO FIJO DE DESCRIPCIÓN FIJA--INFORMACIÓN GENERAL
fixed length control field cr nn 008mamaa
008 - ELEMENTOS DE LONGITUD FIJA -- INFORMACIÓN GENERAL
fixed length control field 100623s2010 xxk| s |||| 0|eng d
020 ## - NÚMERO INTERNACIONAL NORMALIZADO PARA LIBROS
International Standard Book Number 9781849962179
-- 978-1-84996-217-9
040 ## - FUENTE DE CATALOGACIÓN
Transcribing agency MX-MeUAM
050 #4 - SIGNATURA TOPOGRÁFICA DE LA BIBLIOTECA DEL CONGRESO
Classification number QA75.5-76.95
082 04 - NÚMERO DE CLASIFICACIÓN DECIMAL DEWEY
Classification number 004.0151
Edition number 23
100 1# - ASIENTO PRINCIPAL--NOMBRE PERSONAL
Personal name Adamatzky, Andrew.
Relator term editor.
245 10 - MENCIÓN DE TITULO
Title Game of Life Cellular Automata
Medium [recurso electrónico] /
Statement of responsibility, etc. edited by Andrew Adamatzky.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture London :
Name of producer, publisher, distributor, manufacturer Springer London,
Date of production, publication, distribution, manufacture, or copyright notice 2010.
300 ## - DESCRIPCIÓN FÍSICA
Extent XIX, 579 p.
Other physical details online resource.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
347 ## - DIGITAL FILE CHARACTERISTICS
File type text file
Encoding format PDF
Source rda
505 0# - NOTA DE CONTENIDO
Formatted contents note to Cellular Automata and Conway’s Game of Life -- Historical -- Conway’s Game of Life: Early Personal Recollections -- Conway’s Life -- Life’s Still Lifes -- A Zoo of Life Forms -- Classical topics -- Growth and Decay in Life-Like Cellular Automata -- The B36/S125 “2x2” Life-Like Cellular Automaton -- Object Synthesis in Conway’s Game of Life and Other Cellular Automata -- Gliders and Glider Guns Discovery in Cellular Automata -- Constraint Programming to Solve Maximal Density Still Life -- Asynchronous, Continuous and Memory-Enriched Automata -- Larger than Life’s Extremes: Rigorous Results for Simplified Rules and Speculation on the Phase Boundaries -- RealLife -- Variations on the Game of Life -- Does Life Resist Asynchrony? -- LIFE with Short-Term Memory -- Localization Dynamics in a Binary Two-Dimensional Cellular Automaton: The Diffusion Rule -- Non-Orthogonal Lattices -- The Game of Life in Non-square Environments -- The Game of Life Rules on Penrose Tilings: Still Life and Oscillators -- A Spherical XOR Gate Implemented in the Game of Life -- Complexity -- Emergent Complexity in Conway’s Game of Life -- Macroscopic Spatial Complexity of the Game of Life Cellular Automaton: A Simple Data Analysis -- Physics -- The Enlightened Game of Life -- Towards a Quantum Game of Life -- Music -- Game of Life Music -- Computation -- Universal Computation and Construction in GoL Cellular Automata -- A Simple Universal Turing Machine for the Game of Life Turing Machine -- Computation with Competing Patterns in Life-Like Automaton.
520 ## - NOTA DE RESUMEN, ETC.
Summary, etc. In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells’ states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. The Conway’s Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computational, mathematical, physical and engineering aspects of the Game of Life cellular automata. Selected topics include phenomenology and statistical behaviour; space-time dynamics on Penrose tilling and hyperbolic spaces; generation of music; algebraic properties; modelling of financial markets; semi-quantum extensions; predicting emergence; dual-graph based analysis; fuzzy, limit behaviour and threshold scaling; evolving cell-state transition rules; localization dynamics in quasi-chemical analogues of GoL; self-organisation towards criticality; asynochrous implementations. The volume is unique because it gives a comprehensive presentation of the theoretical and experimental foundations, cutting-edge computation techniques and mathematical analysis of the fabulously complex, self-organized and emergent phenomena defined by incredibly simple rules.
596 ## -
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650 #0 - ASIENTO SECUNDARIO DE MATERIA - TERMINO TEMÁTICO
Topical term or geographic name as entry element Computer science.
650 #0 - ASIENTO SECUNDARIO DE MATERIA - TERMINO TEMÁTICO
Topical term or geographic name as entry element Information theory.
650 #0 - ASIENTO SECUNDARIO DE MATERIA - TERMINO TEMÁTICO
Topical term or geographic name as entry element Computational complexity.
650 #0 - ASIENTO SECUNDARIO DE MATERIA - TERMINO TEMÁTICO
Topical term or geographic name as entry element Artificial intelligence.
650 14 - ASIENTO SECUNDARIO DE MATERIA - TERMINO TEMÁTICO
Topical term or geographic name as entry element Computer Science.
650 24 - ASIENTO SECUNDARIO DE MATERIA - TERMINO TEMÁTICO
Topical term or geographic name as entry element Theory of Computation.
650 24 - ASIENTO SECUNDARIO DE MATERIA - TERMINO TEMÁTICO
Topical term or geographic name as entry element Computation by Abstract Devices.
650 24 - ASIENTO SECUNDARIO DE MATERIA - TERMINO TEMÁTICO
Topical term or geographic name as entry element Discrete Mathematics in Computer Science.
650 24 - ASIENTO SECUNDARIO DE MATERIA - TERMINO TEMÁTICO
Topical term or geographic name as entry element Artificial Intelligence (incl. Robotics).
710 2# - ASIENTO SECUNDARIO - NOMBRE CORPORATIVO
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer eBooks
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9781849962162
856 40 - LOCALIZACIÓN Y ACCESO ELECTRÓNICOS
Public note Libro electrónico
Uniform Resource Identifier <a href="http://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-1-84996-217-9">http://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-1-84996-217-9</a>
942 ## - TIPO DE MATERIAL (KOHA)
Koha item type Libro Electrónico
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