MARC details
000 -LIDER |
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03935nam a22004935i 4500 |
001 - CONTROL NUMBER |
control field |
978-3-319-29904-4 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
DE-He213 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20180206183144.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
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cr nn 008mamaa |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
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160613s2016 gw | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9783319299044 |
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978-3-319-29904-4 |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.9.U83 |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.9.H85 |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
UYZG |
Source |
bicssc |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
COM070000 |
Source |
bisacsh |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
005.437 |
Edition number |
23 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
4.019 |
Edition number |
23 |
245 10 - TITLE STATEMENT |
Title |
Gamer Psychology and Behavior |
Medium |
[recurso electrónico] / |
Statement of responsibility, etc. |
edited by Barbaros Bostan. |
264 #1 - |
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Cham : |
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Springer International Publishing : |
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Imprint: Springer, |
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2016. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
XIV, 153 p. 29 illus., 25 illus. in color. |
Other physical details |
online resource. |
336 ## - |
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text |
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txt |
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rdacontent |
337 ## - |
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computer |
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c |
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rdamedia |
338 ## - |
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online resource |
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cr |
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rdacarrier |
347 ## - |
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text file |
-- |
PDF |
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rda |
490 1# - SERIES STATEMENT |
Series statement |
International Series on Computer Entertainment and Media Technology, |
International Standard Serial Number |
2364-947X |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Violent Video Games and Cognitive Processes: A Neuro-Psychological Approach -- Why Games Are Fun? The Reward System in the Human Brain -- Pleasure in Pain: How Accumulation in Gaming Systems can Lead to Grief -- Goal-Directed Player Behavior in Computer Games -- Designing and Playing to Protest: Looking Back to Gezi Games -- Psychological Player Profiling with Action Patterns -- Game Design and Gamer Psychology -- Self-Determination Theory in Game Contexts -- Explorations in Player Motivations: Gamer Profiles. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions, challenges, and needs for player behavior research, and report gameplay experience and lessons as well as industry case studies from both social sciences and engineering perspectives. The nine chapters in this book, which are divided into three sections: Neuro-Psychology and Gaming; Player Behavior and Gameplay; Player Psychology and Motivations, do not represent all the topics in the psychology of gaming, however, they include a variety of topics in this field: the effects of violent video games on cognitive processes, the reward systems in the human brain and the concept of 'fun', goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many more. This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Término temático o nombre geográfico como elemento de entrada |
Computer science. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Término temático o nombre geográfico como elemento de entrada |
User interfaces (Computer systems). |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Término temático o nombre geográfico como elemento de entrada |
Psychology. |
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Término temático o nombre geográfico como elemento de entrada |
Computer Science. |
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Término temático o nombre geográfico como elemento de entrada |
User Interfaces and Human Computer Interaction. |
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Término temático o nombre geográfico como elemento de entrada |
Psychology, general. |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Bostan, Barbaros. |
Relator term |
editor. |
710 2# - ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
SpringerLink (Online service) |
773 0# - HOST ITEM ENTRY |
Title |
Springer eBooks |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Relationship information |
Printed edition: |
International Standard Book Number |
9783319299037 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
International Series on Computer Entertainment and Media Technology, |
-- |
2364-947X |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Public note |
Libro electrónico |
Uniform Resource Identifier |
http://148.231.10.114:2048/login?url=http://dx.doi.org/10.1007/978-3-319-29904-4 |
912 ## - |
-- |
ZDB-2-SCS |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Libro Electrónico |