Simulations and the future of learning : an innovative (and perhaps revolutionary) approach to e-learning / Clark Aldrich.

Por: Aldrich, Clark, 1967-Tipo de material: TextoTextoDetalles de publicación: San Francisco : Pfeiffer, c2004Descripción: xi, 282 p. : il. ; 24 cmISBN: 0787969621 (alk. paper)Tema(s): Education -- Simulation methods | Internet in education | Instructional systems -- Design | Educación -- Métodos de simulación | Internet en la educación | Sistemas de enseñanza -- DiseñoClasificación CDD: 371.33/4 Clasificación LoC:LB1029.S53 | A53 2004Recursos en línea: Contributor biographical informationTexto | Publisher descriptionTexto | Table of contentsTexto
Contenidos:
Do you want fries with that e-learning? -- In the game -- The primary colors of content -- The e-learning arms race -- The myth of subject matter experts -- The search for content -- What would a leadership situation look like? -- Uncovering the essence of leadership -- The lure of linear content -- Rules for a post-textbook world : simulation design principles -- The beginning of open-ended content : sets and figures -- What do people do all day? : the animation system -- The ultimate hurdle : the dialogue system -- Modeling a little world : the physics system -- Modeling the inhabitants : the AI system -- A new look at work : the interface system -- The scariest word of all : gameplay -- Why use grades, anyway? : metrics, scores, and simulations -- Virtual leader vs. the world -- Seventeen simulation issues -- A manifest destiny : simulations and the training industry -- Epilogue, looking back at schools.
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Tipo de ítem Biblioteca actual Colección Signatura Copia número Estado Fecha de vencimiento Código de barras
Libro Libro Biblioteca Central Ensenada
Acervo General LB1029 .S53 A53 2004 (Browse shelf(Abre debajo)) 1 Disponible ENS051853

Incluye índice.

Do you want fries with that e-learning? -- In the game -- The primary colors of content -- The e-learning arms race -- The myth of subject matter experts -- The search for content -- What would a leadership situation look like? -- Uncovering the essence of leadership -- The lure of linear content -- Rules for a post-textbook world : simulation design principles -- The beginning of open-ended content : sets and figures -- What do people do all day? : the animation system -- The ultimate hurdle : the dialogue system -- Modeling a little world : the physics system -- Modeling the inhabitants : the AI system -- A new look at work : the interface system -- The scariest word of all : gameplay -- Why use grades, anyway? : metrics, scores, and simulations -- Virtual leader vs. the world -- Seventeen simulation issues -- A manifest destiny : simulations and the training industry -- Epilogue, looking back at schools.

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