Exploring C++ : the programmer's introduction to C++ / Ray Lischner.

Por: Lischner, Ray, 1961-Tipo de material: TextoTextoSeries Expert's voice in C++Detalles de publicación: Berkeley, CA : New York : Apress ; Springer-Verlag [distributor], c2009Descripción: xxxi, 711 p. ; 24 cmISBN: 9781590597491; 1590597494Otro título: Exploring C plus plusTema(s): C++ (Lenguaje de programación para computadora) | C++ (Computer program language)Clasificación CDD: 005.133 22 Clasificación LoC:QA76.73.C153 | L58 2009
Contenidos:
part I. The basics: 1. Honing your tools -- 2. Reading C++ code -- 3. Integer expressions -- 4. Strings -- 5. Simple input -- 6. Error messages -- 7. For loops -- 8. Formatted output -- 9. Arrays and vectors -- 10. Increment and decrement -- 11. Conditions and logic -- 12. Compound statements -- 13. Introduction to file I/O -- 14. The map data structure -- 15. Type synonyms -- 16. Characters -- 17. Character categories -- 18. Case-folding -- 19. Writing functions -- 20. Function arguments -- 21. Using algorithms -- 22. Overloading function names -- 23. Big and little numbers -- 24. Very big and very little numbers -- 25. Documentation -- 26 Project 1: Body-mass index -- part II. Custom types: 27. Custom types -- 28. Overloading operators -- 29. Custom I/O operators -- 30. Assignment and initialization -- 31. Writing classes -- 32. More about member functions -- 33. Access levels -- 34. Introduction to object-oriented programming -- 35. Inheritance -- 36. Virtual functions -- 37. Classes and types -- 38. Declarations and definitions -- 39. Using multiple source files -- 40. Function objects -- 41. Useful algorithms -- 42. Iterators -- 43. Exceptions -- 44. More operators -- 45. Project 2: Fixed-point numbers -- part III. Generic programming -- 46. Function templates -- 47. Class templates -- 48. Template specialization -- 49. Partial specialization -- 50. Names and namespaces -- 51. Containers -- 52. International characters -- 53. Locales and facets -- 54. Text I/O -- 55. Project 3: Currency type -- part IV. Real programming: 56. Pointers -- 57. Dynamic memory -- 58. Exception-safety -- 59. Old-fashioned arrays -- 60. Smart pointers -- 61. Working with bits -- 62. Enumerations -- 63. Multiple inheritance -- 64. Traits and policies -- 65. Names and templates -- 66. Overloaded functions -- 67. Metaprogramming -- 68. Project 4: Calculator.
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QA76.73.C153 J69 2002 Programación en C : QA76.73.C153 J69 2002 Programación en C : QA76.73.C153 J69 2002 Programación en C : QA76.73.C153 L58 2009 Exploring C++ : QA76.73.C153 L58 2009 Exploring C++ : QA76.73.C153 M378 2006 Programming Microsoft Visual C# 2005: QA76.73.C153 M378 2006 Programming Microsoft Visual C# 2005:

Incluye índice.

part I. The basics: 1. Honing your tools -- 2. Reading C++ code -- 3. Integer expressions -- 4. Strings -- 5. Simple input -- 6. Error messages -- 7. For loops -- 8. Formatted output -- 9. Arrays and vectors -- 10. Increment and decrement -- 11. Conditions and logic -- 12. Compound statements -- 13. Introduction to file I/O -- 14. The map data structure -- 15. Type synonyms -- 16. Characters -- 17. Character categories -- 18. Case-folding -- 19. Writing functions -- 20. Function arguments -- 21. Using algorithms -- 22. Overloading function names -- 23. Big and little numbers -- 24. Very big and very little numbers -- 25. Documentation -- 26 Project 1: Body-mass index -- part II. Custom types: 27. Custom types -- 28. Overloading operators -- 29. Custom I/O operators -- 30. Assignment and initialization -- 31. Writing classes -- 32. More about member functions -- 33. Access levels -- 34. Introduction to object-oriented programming -- 35. Inheritance -- 36. Virtual functions -- 37. Classes and types -- 38. Declarations and definitions -- 39. Using multiple source files -- 40. Function objects -- 41. Useful algorithms -- 42. Iterators -- 43. Exceptions -- 44. More operators -- 45. Project 2: Fixed-point numbers -- part III. Generic programming -- 46. Function templates -- 47. Class templates -- 48. Template specialization -- 49. Partial specialization -- 50. Names and namespaces -- 51. Containers -- 52. International characters -- 53. Locales and facets -- 54. Text I/O -- 55. Project 3: Currency type -- part IV. Real programming: 56. Pointers -- 57. Dynamic memory -- 58. Exception-safety -- 59. Old-fashioned arrays -- 60. Smart pointers -- 61. Working with bits -- 62. Enumerations -- 63. Multiple inheritance -- 64. Traits and policies -- 65. Names and templates -- 66. Overloaded functions -- 67. Metaprogramming -- 68. Project 4: Calculator.

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