Designing the mobile user experience / Barbara Ballard.

Por: Ballard, B. (Barbara)Tipo de material: TextoTextoDetalles de publicación: Chichester : Wiley, c2007Descripción: xii, 243 p. : il. ; 24 cmISBN: 9780470033616 (cased); 0470033614 (cased)Tema(s): Mobile communication systems | Sistemas de comunicación móvil | Transportables Gerät | KommunikationssystemClasificación CDD: 621.38456 Clasificación LoC:TK6570.M6 | B35 2007
Contenidos:
Preface. -- About the Author. -- 1 Introduction: Mobility is Different. -- 1.1 Mobilizing Applications. -- 1.2 What is 'Mobile' Anyhow? -- 1.3 The Carry Principle. -- 1.4 Components of a Mobile Application. -- 1.5 About This Book. -- 2 Mobile Users in the Wild. -- 2.1 Mobile User Characteristics. -- 2.2 Groups and Tribes. -- 2.3 International Differences. -- 3 Mobile Devices. -- 3.1 A Device Taxonomy. -- 3.2 Anatomy of the PCD. -- 4 Selecting Application Technologies. -- 4.1 Input Modalities. -- 4.2 Interaction Responsiveness. -- 4.3 Data Storage Locations. -- 4.4 Display Modality. -- 4.5 Supplemental Technologies. -- 4.6 Distribution Methods. -- 4.7 Other Concerns. -- 4.8 Platforms. -- 5 Mobile Design Principles. -- 5.1 Mobilize, Don't Miniaturize. -- 5.2 User Context. -- 5.3 Handling Device Proliferation. -- 5.4 Emulators and Simulators. -- 5.5 Detailed Design Recommendations. -- 6 Mobile User Interface Design Patterns. -- 6.1 About User Interface Patterns. -- 6.2 Screen Design. -- 6.3 Application Navigation. -- 6.4 Application Management. -- 6.5 Advertising. -- 7 Graphic and Media Design. -- 7.1 Composition for the Small Screen. -- 7.2 Video and Animation. -- 7.3 Sound. -- 7.4 Streaming versus Downloaded Content. -- 7.5 Managing Media: Meta Data. -- 8 Industry Players. -- 8.1 Carriers (Operators). -- 8.2 Device Manufacturers. -- 8.3 Technology and Platform Providers. -- 8.4 Application and Content Developers. -- 8.5 Content Distributors. -- 8.6 Industry Associations. -- 8.7 Government. -- 9 Research and Design Process. -- 9.1 Mobile Research Challenges. -- 9.2 User Research. -- 9.3 Design Phase Testing. -- 9.4 Application Usability Testing. -- 9.5 Market Acceptance (beta) Testing. -- 10 Example Application: Traveler Tool. -- 10.1 User Requirements. -- 10.2 Product Requirements. -- 10.3 High level Design Concepts. -- 10.4 Detailed Design Plan. -- Appendices. -- A: Mobile Markup Languages. -- B: Domain Names. -- C: Minimum Object Resolution. -- D: Opt In and Opt Out. -- E: Mobile Companies. -- Glossary. -- Index.
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Tipo de ítem Biblioteca actual Colección Signatura Copia número Estado Fecha de vencimiento Código de barras
Libro Libro Biblioteca Central Ensenada
Acervo General TK6570 .M6 B35 2007 (Browse shelf(Abre debajo)) 1 Disponible ENS063792

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Preface. -- About the Author. -- 1 Introduction: Mobility is Different. -- 1.1 Mobilizing Applications. -- 1.2 What is 'Mobile' Anyhow? -- 1.3 The Carry Principle. -- 1.4 Components of a Mobile Application. -- 1.5 About This Book. -- 2 Mobile Users in the Wild. -- 2.1 Mobile User Characteristics. -- 2.2 Groups and Tribes. -- 2.3 International Differences. -- 3 Mobile Devices. -- 3.1 A Device Taxonomy. -- 3.2 Anatomy of the PCD. -- 4 Selecting Application Technologies. -- 4.1 Input Modalities. -- 4.2 Interaction Responsiveness. -- 4.3 Data Storage Locations. -- 4.4 Display Modality. -- 4.5 Supplemental Technologies. -- 4.6 Distribution Methods. -- 4.7 Other Concerns. -- 4.8 Platforms. -- 5 Mobile Design Principles. -- 5.1 Mobilize, Don't Miniaturize. -- 5.2 User Context. -- 5.3 Handling Device Proliferation. -- 5.4 Emulators and Simulators. -- 5.5 Detailed Design Recommendations. -- 6 Mobile User Interface Design Patterns. -- 6.1 About User Interface Patterns. -- 6.2 Screen Design. -- 6.3 Application Navigation. -- 6.4 Application Management. -- 6.5 Advertising. -- 7 Graphic and Media Design. -- 7.1 Composition for the Small Screen. -- 7.2 Video and Animation. -- 7.3 Sound. -- 7.4 Streaming versus Downloaded Content. -- 7.5 Managing Media: Meta Data. -- 8 Industry Players. -- 8.1 Carriers (Operators). -- 8.2 Device Manufacturers. -- 8.3 Technology and Platform Providers. -- 8.4 Application and Content Developers. -- 8.5 Content Distributors. -- 8.6 Industry Associations. -- 8.7 Government. -- 9 Research and Design Process. -- 9.1 Mobile Research Challenges. -- 9.2 User Research. -- 9.3 Design Phase Testing. -- 9.4 Application Usability Testing. -- 9.5 Market Acceptance (beta) Testing. -- 10 Example Application: Traveler Tool. -- 10.1 User Requirements. -- 10.2 Product Requirements. -- 10.3 High level Design Concepts. -- 10.4 Detailed Design Plan. -- Appendices. -- A: Mobile Markup Languages. -- B: Domain Names. -- C: Minimum Object Resolution. -- D: Opt In and Opt Out. -- E: Mobile Companies. -- Glossary. -- Index.

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