Serious game design and development : technologies for training and learning / [edited by] Jan Cannon-Bowers, Clint Bowers.

Colaborador(es): Cannon-Bowers, Janis A [ed.] | Bowers, Clint A [ed.]Tipo de material: TextoTextoDetalles de publicación: Hershey, PA : Information Science Reference, c2010Descripción: xxi, 360 p. : il. ; 29 cmISBN: 9781615207398 (hardcover); 1615207392 (hardcover); 9781615207404 (ebook); 1615207406 (ebook)Tema(s): Videojuegos -- Diseño | Industria de los videojuegos -- Innovaciones tecnológicas | Teoría de los juegos | Video games -- Design | Video games industry -- Technological innovations | Game theoryClasificación LoC:GV1469.3 | S47 2010Resumen: "With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
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Existencias
Tipo de ítem Biblioteca actual Colección Signatura Copia número Estado Fecha de vencimiento Código de barras
Libro Libro Biblioteca Central Mexicali
Acervo General GV1469.3 S47 2010 (Browse shelf(Abre debajo)) 1 Disponible MXL104162
Libro Libro Biblioteca Central Mexicali
Acervo General GV1469.3 S47 2010 (Browse shelf(Abre debajo)) 2 Disponible MXL104163

Incluye referencias bibliográficas (p. 311-340) e índice.

"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.

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