Whole Body Interaction [recurso electrónico] / edited by David England.

Por: England, David [editor.]Colaborador(es): SpringerLink (Online service)Tipo de material: TextoTextoSeries Human-Computer Interaction SeriesEditor: London : Springer London, 2011Descripción: XVI, 212 p. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9780857294333Tema(s): Computer science | Multimedia systems | Computer vision | Optical pattern recognition | Computer Science | Multimedia Information Systems | User Interfaces and Human Computer Interaction | Pattern Recognition | Image Processing and Computer VisionFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 006.7 Clasificación LoC:QA76.575Recursos en línea: Libro electrónicoTexto En: Springer eBooksResumen: Whole Body Interaction is “The integrated capture and processing of human signals from physical, physiological, cognitive and emotional sources to generate feedback to those sources for interaction in a digital environment” (England 2009). Whole Body Interaction looks at the challenges of Whole Body Interaction from the perspectives of design, engineering and research methods. How do we take physical motion, cognition, physiology, emotion and social context to push boundaries of Human Computer Interaction to involve the complete set of human capabilities? Through the use of various applications the authors attempt to answer this question and set a research agenda for future work. Aimed at students and researchers who are looking for new project ideas or to extend their existing work with new dimensions of interaction.
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Tipo de ítem Biblioteca actual Colección Signatura Copia número Estado Fecha de vencimiento Código de barras
Libro Electrónico Biblioteca Electrónica
Colección de Libros Electrónicos QA76.575 (Browse shelf(Abre debajo)) 1 No para préstamo 370556-2001

Whole Body Interaction is “The integrated capture and processing of human signals from physical, physiological, cognitive and emotional sources to generate feedback to those sources for interaction in a digital environment” (England 2009). Whole Body Interaction looks at the challenges of Whole Body Interaction from the perspectives of design, engineering and research methods. How do we take physical motion, cognition, physiology, emotion and social context to push boundaries of Human Computer Interaction to involve the complete set of human capabilities? Through the use of various applications the authors attempt to answer this question and set a research agenda for future work. Aimed at students and researchers who are looking for new project ideas or to extend their existing work with new dimensions of interaction.

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