The Synthesis of Three Dimensional Haptic Textures: Geometry, Control, and Psychophysics [recurso electrónico] / by Gianni Campion.
Tipo de material: TextoSeries Springer Series on Touch and Haptic SystemsEditor: London : Springer London : Imprint: Springer, 2011Descripción: XX, 160 p. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9780857295767Tema(s): Computer science | Computer simulation | Computer Science | Simulation and Modeling | MechatronicsFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 003.3 Clasificación LoC:QA76.9.C65Recursos en línea: Libro electrónicoTipo de ítem | Biblioteca actual | Colección | Signatura | Copia número | Estado | Fecha de vencimiento | Código de barras |
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Libro Electrónico | Biblioteca Electrónica | Colección de Libros Electrónicos | QA76.9 .C65 (Browse shelf(Abre debajo)) | 1 | No para préstamo | 370588-2001 |
Introduction -- Literature Review -- The Pantograph Mk-II: A Haptic Instrument -- Fundamental Limits -- On the Synthesis of Haptic Textures -- Passive Realization of Nonlinear Virtual Environments.- Texturing Curved Surfaces.-Roughness of Virtual Textures and Lateral Force Modulation -- Calibration of Virtual Haptic Texture Algorithms -- Conclusions.
The sense of touch is fundamental during the interaction between humans and their environment; in virtual reality, objects are created by computer simulations and they can be experienced through haptic devices. In this context haptic textures are fundamental for a realistic haptic perception of virtual objects. The Synthesis of Three Dimensional Haptic Textures, Geometry, Control, and Psychophysics examines the problem of rendering virtual haptic textures with force feedback devices. The author provides an introduction to the topic of haptic textures that covers the basics of the physiology of the skin, the psychophysics of roughness perception, and the engineering challenges behind haptic textures rendering. The book continues with the presentation of a novel mathematical framework that characterizes haptic devices, texturing algorithms and their ability to generate realistic haptic textures. Finally, two psychophysical experiments link the perception of roughness with the parameters of the haptic rendering algorithms. This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected.
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