iPhone and iPad Apps for Absolute Beginners [recurso electrónico] / by Rory Lewis.

Por: Lewis, Rory [author.]Colaborador(es): SpringerLink (Online service)Tipo de material: TextoTextoEditor: Berkeley, CA : Apress, 2010Descripción: XVI, 336 p. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9781430227014Tema(s): Computer science | Computer Science | Computer Science, generalFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 004 Clasificación LoC:QA75.5-76.95Recursos en línea: Libro electrónicoTexto
Contenidos:
Before We Get Started -- Blast-Off! -- What’s Next? -- An Introduction to the Code -- Buttons & Labels with Multiple Graphics -- Switch View with Multiple Graphics -- Dragging, Rotating, and Scaling -- Table Views, Navigation, and Arrays -- MapKit.
En: Springer eBooksResumen: The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple's online marketplace for iPhone applications. Over 1 billion apps have been downloaded in the 9 months the App Store has been open, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone app—presumably that's why you're reading this now. And with the release of the iPad, this demand will just continue to grow. So how do you build an application for the iPhone and iPad? Don't you need to spend years learning complicated programming languages? What about Objective-C, Cocoa Touch, and the software development kit (SDK)? The answer is that you don't need to know any of those things. Anybody can start building simple applications for the iPhone and iPad, and this book will show you how. This book takes you to getting your first applications up and running using plain English and practical examples. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started. Teaches iPhone and iPad application development in language anyone can understand Provides simple, step-by-step examples that make learning easy Offers videos that enable you to follow along with the author—it's like your own private classroom
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Libro Electrónico Biblioteca Electrónica
Colección de Libros Electrónicos QA75.5 -76.95 (Browse shelf(Abre debajo)) 1 No para préstamo 370776-2001

Before We Get Started -- Blast-Off! -- What’s Next? -- An Introduction to the Code -- Buttons & Labels with Multiple Graphics -- Switch View with Multiple Graphics -- Dragging, Rotating, and Scaling -- Table Views, Navigation, and Arrays -- MapKit.

The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple's online marketplace for iPhone applications. Over 1 billion apps have been downloaded in the 9 months the App Store has been open, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone app—presumably that's why you're reading this now. And with the release of the iPad, this demand will just continue to grow. So how do you build an application for the iPhone and iPad? Don't you need to spend years learning complicated programming languages? What about Objective-C, Cocoa Touch, and the software development kit (SDK)? The answer is that you don't need to know any of those things. Anybody can start building simple applications for the iPhone and iPad, and this book will show you how. This book takes you to getting your first applications up and running using plain English and practical examples. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started. Teaches iPhone and iPad application development in language anyone can understand Provides simple, step-by-step examples that make learning easy Offers videos that enable you to follow along with the author—it's like your own private classroom

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