Learn Blackberry Games Development [recurso electrónico] / by Carol Hamer, Andrew Davison.

Por: Hamer, Carol [author.]Colaborador(es): Davison, Andrew [author.] | SpringerLink (Online service)Tipo de material: TextoTextoEditor: Berkeley, CA : Apress, 2010Descripción: 504 p. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9781430227199Tema(s): Computer science | Computer Science | Programming TechniquesFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 005.11 Clasificación LoC:QA76.6-76.66Recursos en línea: Libro electrónicoTexto
Contenidos:
Gaming on BlackBerry -- BlackBerry Application Basics -- Game Graphics and Events with MIDP and RIM Classes -- Adding a Professional Look and Feel -- Security and Selling Your Game -- Swingin’ Light Saber -- Play a Live Opponent with SMS -- Using Scalable Vector Graphics -- Creating Role-Playing Games on the Internet -- Remotely Drive a (Toy) Sports Car -- Fox and Hounds -- Introducing 3D with JSR 239.
En: Springer eBooksResumen: BlackBerry smart phones aren't just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java™ Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blaster???an elegant device, for a more civilized age. In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.
Star ratings
    Valoración media: 0.0 (0 votos)
Existencias
Tipo de ítem Biblioteca actual Colección Signatura Copia número Estado Fecha de vencimiento Código de barras
Libro Electrónico Biblioteca Electrónica
Colección de Libros Electrónicos QA76.6 -76.66 (Browse shelf(Abre debajo)) 1 No para préstamo 370781-2001

Gaming on BlackBerry -- BlackBerry Application Basics -- Game Graphics and Events with MIDP and RIM Classes -- Adding a Professional Look and Feel -- Security and Selling Your Game -- Swingin’ Light Saber -- Play a Live Opponent with SMS -- Using Scalable Vector Graphics -- Creating Role-Playing Games on the Internet -- Remotely Drive a (Toy) Sports Car -- Fox and Hounds -- Introducing 3D with JSR 239.

BlackBerry smart phones aren't just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java™ Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blaster???an elegant device, for a more civilized age. In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.

19

Con tecnología Koha