iPhone Design Award-Winning Projects [recurso electrónico] / by Chris Dannen.

Por: Dannen, Chris [author.]Colaborador(es): SpringerLink (Online service)Tipo de material: TextoTextoEditor: Berkeley, CA : Apress, 2010Descripción: 216 p. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9781430272342Tema(s): Computer science | Computer Science | Programming TechniquesFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 005.11 Clasificación LoC:QA76.6-76.66Recursos en línea: Libro electrónicoTexto
Contenidos:
Innovating Beyond Apple’s Design Standards, While Maintaining Apple’s Logic for Consistency, Clarity, and Usability -- Tweetie -- Facebook -- Using App Connectivity with Core Location to Make Games Social -- Topple 2 -- Q&A: Foursquare -- Using Compression to Cram More Data into a Local App—Large Images, Geo Data, and Lots of It -- AccuTerra -- Q&A: Exit Strategy NYC -- Creating a Beautiful App Without Falling Victim to Memory Issues—OpenGL, Skinning, Object Reuse, and Coding Efficiently -- Postage -- Q&A: Delicious Library -- Fitting a Big Idea into a Small Space—Keeping the Feature List Focused, Simple, Refined, and Compelling -- Wooden Labyrinth 3D -- Q&A: Prowl -- Making Better Apps and Enfranchising Your Users —The Right Way to Iterate, Planning an App Store Strategy, and Some Serious iPhone Development Philosophy -- User Experience: Ge Wang -- Iterative Design -- Upgrading.
En: Springer eBooksResumen: This book profiles developers who have received the prestigious Apple Design Award for iPhone app excellence. You'll learn all about what makes these apps truly standout, including explanations of great user interface design and implementation, as well as the code under the hood that makes these the most responsive, intuitive, useful, and just plain fun apps running on the iPhone. Insightful profiles of the developers behind Tweetie, Topple 2, AccuTerra, Postage, and Wooden Labyrinth 3D Detailed explanations of the technical wizardry that makes these apps tick Full-color screenshots and copious downloadable code snippets to get you started building the next iPhone Design Award–winning apps
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Existencias
Tipo de ítem Biblioteca actual Colección Signatura Copia número Estado Fecha de vencimiento Código de barras
Libro Electrónico Biblioteca Electrónica
Colección de Libros Electrónicos QA76.6 -76.66 (Browse shelf(Abre debajo)) 1 No para préstamo 371076-2001

Innovating Beyond Apple’s Design Standards, While Maintaining Apple’s Logic for Consistency, Clarity, and Usability -- Tweetie -- Facebook -- Using App Connectivity with Core Location to Make Games Social -- Topple 2 -- Q&A: Foursquare -- Using Compression to Cram More Data into a Local App—Large Images, Geo Data, and Lots of It -- AccuTerra -- Q&A: Exit Strategy NYC -- Creating a Beautiful App Without Falling Victim to Memory Issues—OpenGL, Skinning, Object Reuse, and Coding Efficiently -- Postage -- Q&A: Delicious Library -- Fitting a Big Idea into a Small Space—Keeping the Feature List Focused, Simple, Refined, and Compelling -- Wooden Labyrinth 3D -- Q&A: Prowl -- Making Better Apps and Enfranchising Your Users —The Right Way to Iterate, Planning an App Store Strategy, and Some Serious iPhone Development Philosophy -- User Experience: Ge Wang -- Iterative Design -- Upgrading.

This book profiles developers who have received the prestigious Apple Design Award for iPhone app excellence. You'll learn all about what makes these apps truly standout, including explanations of great user interface design and implementation, as well as the code under the hood that makes these the most responsive, intuitive, useful, and just plain fun apps running on the iPhone. Insightful profiles of the developers behind Tweetie, Topple 2, AccuTerra, Postage, and Wooden Labyrinth 3D Detailed explanations of the technical wizardry that makes these apps tick Full-color screenshots and copious downloadable code snippets to get you started building the next iPhone Design Award–winning apps

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