Designing User Friendly Augmented Work Environments [recurso electrónico] : From Meeting Rooms to Digital Collaborative Spaces / edited by Saadi Lahlou.

Por: Lahlou, Saadi [editor.]Colaborador(es): SpringerLink (Online service)Tipo de material: TextoTextoSeries Computer Supported Cooperative WorkEditor: London : Springer London, 2010Descripción: XI, 321 p. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9781848000988Tema(s): Computer science | Multimedia systems | Computer Science | Multimedia Information Systems | User Interfaces and Human Computer InteractionFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 006.7 Clasificación LoC:QA76.575Recursos en línea: Libro electrónicoTexto
Contenidos:
Augmented Environments and Design -- The Stanford Interactive Workspaces Project -- Towards a Global Concept of Collaborative Space -- Designing an Easy-to-use Executive Conference Room Control System -- Experimental Reality: Principles for the Design of Augmented Environments -- Co-design Approaches for Early Phases of Augmented Environments -- Ubiquitous Working Environments -- Psychological Methods for the Study of Augmented Environments -- Opportunities and Challenges for Augmented Environments: A Distributed Cognition Perspective -- The Aachen Media Space: Design Patterns for Augmented Work Environments.
En: Springer eBooksResumen: Augmented environments – where objects are empowered by underlying information technology, are now installed in an ever-growing number of offices, public spaces and homes. However designing them to be usable and user-friendly remains a challenge. This book provides an overview and summary of the key research undertaken in augmented environments by some of the most prominent laboratories in the field worldwide (Stanford, Carnegie-Mellon, Fuji-Xerox Palo Alto, EDF R&D, Politecnico di Milano, Swedish Royal Institute of Technology, Russian Academy of Science, UC San Diego, University of Aachen). The book covers all relevant aspects of Augmented Environments from architecture to computer science and psychology. Most useful theories (activity theory, distributed cognition, cognitive attractors, perceived quality…) and design principles (COTS, semantic Rubicon, never-endingness…) as well as practical patterns for implementation are provided by the seminal authors themselves. With this overview, readers can benefit from the experiences of key researchers in the field to construct robust, efficient and user-friendly augmented environments. All those working in the field of human-computer interaction will find this book an invaluable reference source.
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Libro Electrónico Biblioteca Electrónica
Colección de Libros Electrónicos QA76.575 (Browse shelf(Abre debajo)) 1 No para préstamo 372677-2001

Augmented Environments and Design -- The Stanford Interactive Workspaces Project -- Towards a Global Concept of Collaborative Space -- Designing an Easy-to-use Executive Conference Room Control System -- Experimental Reality: Principles for the Design of Augmented Environments -- Co-design Approaches for Early Phases of Augmented Environments -- Ubiquitous Working Environments -- Psychological Methods for the Study of Augmented Environments -- Opportunities and Challenges for Augmented Environments: A Distributed Cognition Perspective -- The Aachen Media Space: Design Patterns for Augmented Work Environments.

Augmented environments – where objects are empowered by underlying information technology, are now installed in an ever-growing number of offices, public spaces and homes. However designing them to be usable and user-friendly remains a challenge. This book provides an overview and summary of the key research undertaken in augmented environments by some of the most prominent laboratories in the field worldwide (Stanford, Carnegie-Mellon, Fuji-Xerox Palo Alto, EDF R&D, Politecnico di Milano, Swedish Royal Institute of Technology, Russian Academy of Science, UC San Diego, University of Aachen). The book covers all relevant aspects of Augmented Environments from architecture to computer science and psychology. Most useful theories (activity theory, distributed cognition, cognitive attractors, perceived quality…) and design principles (COTS, semantic Rubicon, never-endingness…) as well as practical patterns for implementation are provided by the seminal authors themselves. With this overview, readers can benefit from the experiences of key researchers in the field to construct robust, efficient and user-friendly augmented environments. All those working in the field of human-computer interaction will find this book an invaluable reference source.

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