Multimodal Usability [recurso electrónico] / by Niels Ole Bernsen, Laila Dybkjær.

Por: Bernsen, Niels Ole [author.]Colaborador(es): Dybkjær, Laila [author.] | SpringerLink (Online service)Tipo de material: TextoTextoSeries Human-Computer Interaction SeriesEditor: London : Springer London, 2010Descripción: online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9781848825536Tema(s): Computer science | Computer system performance | Computer Science | User Interfaces and Human Computer Interaction | System Performance and Evaluation | Media DesignFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 005.437 | 4.019 Clasificación LoC:QA76.9.U83QA76.9.H85Recursos en línea: Libro electrónicoTexto
Contenidos:
Structure, Usability, Readership -- Intermezzo 1: Three Multimodal Cases -- Creating a Model of Use -- Modalities and Devices -- Intermezzo 2: Status on Cases and Next Steps -- Common Approaches, Methods, Planning -- Intermezzo 3: Case Usability Workplan, Design -- Question-Answering -- Meetings with Discussion -- Observation of Users -- Imagination -- Interaction with the System -- Lab Sessions with Subjects -- Intermezzo 4: Case Usability Method Plan -- Data Handling -- Usability Data Analysis and Evaluation -- Intermezzo 5: Sudoku Usability Evaluation -- Multimodal Usability: Conclusions and Future Work.
En: Springer eBooksResumen: Multimodal Usability demonstrates several major generalisations of human-computer interaction and extends the traditional focus on graphical user interfaces to all input/output modalities accessible to vision, hearing, and touch. Multimodal Usability can help make a multimodal interactive system usable no matter if you are building a work tool or a game, and whether your system models aspects of people, like a virtual (or robot) companion or friend, or not. Successful implementation can be achieved using the following usability development steps: (1) Augment system model specification with an AMITUDE model of use specified in terms of Application type, Modalities, Interaction type, Task, User, Device and Environment of use. (2) Apply usability methods to collect the usability data needed at any time. A toolbox of 24 key methods are presented in a common format. Methods are of five kinds: question-answering, meetings with discussion, observation, imagination, and interaction with the system. (3) For each method application, post-process, annotate, analyse, report, and act on the data to improve system model usability. Three multimodal system Cases are included to illustrate usability development from idea to user test of the implemented prototype. Multimodal Usability assumes no prior knowledge about usability and human-computer interaction.
Star ratings
    Valoración media: 0.0 (0 votos)
Existencias
Tipo de ítem Biblioteca actual Colección Signatura Copia número Estado Fecha de vencimiento Código de barras
Libro Electrónico Biblioteca Electrónica
Colección de Libros Electrónicos QA76.9 .U83 (Browse shelf(Abre debajo)) 1 No para préstamo 372718-2001

Structure, Usability, Readership -- Intermezzo 1: Three Multimodal Cases -- Creating a Model of Use -- Modalities and Devices -- Intermezzo 2: Status on Cases and Next Steps -- Common Approaches, Methods, Planning -- Intermezzo 3: Case Usability Workplan, Design -- Question-Answering -- Meetings with Discussion -- Observation of Users -- Imagination -- Interaction with the System -- Lab Sessions with Subjects -- Intermezzo 4: Case Usability Method Plan -- Data Handling -- Usability Data Analysis and Evaluation -- Intermezzo 5: Sudoku Usability Evaluation -- Multimodal Usability: Conclusions and Future Work.

Multimodal Usability demonstrates several major generalisations of human-computer interaction and extends the traditional focus on graphical user interfaces to all input/output modalities accessible to vision, hearing, and touch. Multimodal Usability can help make a multimodal interactive system usable no matter if you are building a work tool or a game, and whether your system models aspects of people, like a virtual (or robot) companion or friend, or not. Successful implementation can be achieved using the following usability development steps: (1) Augment system model specification with an AMITUDE model of use specified in terms of Application type, Modalities, Interaction type, Task, User, Device and Environment of use. (2) Apply usability methods to collect the usability data needed at any time. A toolbox of 24 key methods are presented in a common format. Methods are of five kinds: question-answering, meetings with discussion, observation, imagination, and interaction with the system. (3) For each method application, post-process, annotate, analyse, report, and act on the data to improve system model usability. Three multimodal system Cases are included to illustrate usability development from idea to user test of the implemented prototype. Multimodal Usability assumes no prior knowledge about usability and human-computer interaction.

19

Con tecnología Koha