Modeling and Simulating Bodies and Garments [recurso electrónico] / edited by Nadia Magnenat-Thalmann.
Tipo de material: TextoEditor: London : Springer London : Imprint: Springer, 2010Descripción: XVIII, 186p. 142 illus., 22 illus. in color. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9781849962636Tema(s): Computer science | Computer simulation | Computer graphics | Computer vision | Computer Science | Simulation and Modeling | Computer Graphics | Image Processing and Computer VisionFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 003.3 Clasificación LoC:QA76.9.C65Recursos en línea: Libro electrónicoTipo de ítem | Biblioteca actual | Colección | Signatura | Copia número | Estado | Fecha de vencimiento | Código de barras |
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Libro Electrónico | Biblioteca Electrónica | Colección de Libros Electrónicos | QA76.9 .C65 (Browse shelf(Abre debajo)) | 1 | No para préstamo | 372874-2001 |
Navegando Biblioteca Electrónica Estantes, Código de colección: Colección de Libros Electrónicos Cerrar el navegador de estanterías (Oculta el navegador de estanterías)
QA76.9 .C65 Human-in-the-Loop Simulations | QA76.9 .C65 Haptic Interaction with Deformable Objects | QA76.9 .C65 Triadic Game Design | QA76.9 .C65 Modeling and Simulating Bodies and Garments | QA76.9 .C65 Introduction to Modeling for Biosciences | QA76.9 .C65 Precision Assembly Technologies and Systems | QA76.9 .C65 Biomedical Simulation |
Modeling Bodies -- Character Based Adaptation -- Cloth Modeling and Simulation -- Designing and Animating Patterns and Clothes -- Virtual Prototyping and Collaboration in the Clothing Industry.
Modeling and Simulating Bodies and Garments is a comprehensive visual textbook, dealing with all aspects of 3D virtual clothing and allowing users to try on virtual outfits. It covers a number of topics including: - Body modeling and animation - Character based adaptation - Cloth modeling and simulation - Design and animation of patterns and clothes - Virtual prototyping The chapters cover the complex issues that have to be addressed in order to successfully implement a 3D virtual try-on, discussing the adjustments that have to be made to calibrate the dimensions, the effects of motion, and cloth retargeting. The ultimate goal is for humans to see themselves at any time, wearing any clothing available in the database, adapted to their body size. Students and practitioners alike will benefit from the information contained in the book. Many images are included, and more can be found on www.miralab.ch.
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