Virtual Realities [recurso electrónico] : Dagstuhl Seminar 2008 / edited by Guido Brunnett, Sabine Coquillart, Greg Welch.
Tipo de material: TextoEditor: Vienna : Springer Vienna : Imprint: Springer, 2011Descripción: XIII, 251 p. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9783211991787Tema(s): Computer science | Multimedia systems | Computer Science | Multimedia Information SystemsFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 006.7 Clasificación LoC:QA76.575Recursos en línea: Libro electrónico En: Springer eBooksResumen: This book comprises articles by some of the well-known international experts presented at the 2008 Dagstuhl seminar on Virtual Reality (VR). The articles include position statements, subjects discussed during the seminar, and relevant research covering the following topics: constrained 3D user interfaces, social gaming and learning applications, future VR software platforms, the next generation of augmented reality systems the importance of experiential fidelity, and fundamental methods to compelling applications.Tipo de ítem | Biblioteca actual | Colección | Signatura | Copia número | Estado | Fecha de vencimiento | Código de barras |
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Libro Electrónico | Biblioteca Electrónica | Colección de Libros Electrónicos | QA76.575 (Browse shelf(Abre debajo)) | 1 | No para préstamo | 373084-2001 |
Navegando Biblioteca Electrónica Estantes, Código de colección: Colección de Libros Electrónicos Cerrar el navegador de estanterías (Oculta el navegador de estanterías)
QA76.575 Art and Technology of Entertainment Computing and Communication | QA76.575 Exploring Digital Design | QA76.575 Multimedia Interaction and Intelligent User Interfaces | QA76.575 Virtual Realities | QA76.575 The Design of Material, Organism, and Minds | QA76.575 Business Process Technology | QA76.575 Arts and Technology |
This book comprises articles by some of the well-known international experts presented at the 2008 Dagstuhl seminar on Virtual Reality (VR). The articles include position statements, subjects discussed during the seminar, and relevant research covering the following topics: constrained 3D user interfaces, social gaming and learning applications, future VR software platforms, the next generation of augmented reality systems the importance of experiential fidelity, and fundamental methods to compelling applications.
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