Agents for Games and Simulations II [recurso electrónico] : Trends in Techniques, Concepts and Design / edited by Frank Dignum.
Tipo de material: TextoSeries Lecture Notes in Computer Science ; 6525Editor: Berlin, Heidelberg : Springer Berlin Heidelberg, 2011Descripción: X, 206 p. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9783642181818Tema(s): Computer science | Computer Communication Networks | Software engineering | Artificial intelligence | Computer simulation | Computer Science | Artificial Intelligence (incl. Robotics) | Computer Communication Networks | Software Engineering | Computation by Abstract Devices | Simulation and Modeling | Special Purpose and Application-Based SystemsFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 006.3 Clasificación LoC:Q334-342TJ210.2-211.495Recursos en línea: Libro electrónico En: Springer eBooksResumen: While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.Tipo de ítem | Biblioteca actual | Colección | Signatura | Copia número | Estado | Fecha de vencimiento | Código de barras |
---|---|---|---|---|---|---|---|
Libro Electrónico | Biblioteca Electrónica | Colección de Libros Electrónicos | Q334 -342 (Browse shelf(Abre debajo)) | 1 | No para préstamo | 375681-2001 |
Navegando Biblioteca Electrónica Estantes, Código de colección: Colección de Libros Electrónicos Cerrar el navegador de estanterías (Oculta el navegador de estanterías)
Q334 -342 Knowledge Representation for Health-Care | Q334 -342 Intelligent Computing and Information Science | Q334 -342 Intelligent Computing and Information Science | Q334 -342 Agents for Games and Simulations II | Q334 -342 Transactions on Rough Sets XIII | Q334 -342 Computer and Computing Technologies in Agriculture IV | Q334 -342 Computer and Computing Technologies in Agriculture IV |
While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.
19