Logic and Games on Automatic Structures [recurso electrónico] : Playing with Quantifiers and Decompositions / by Lukasz Kaiser.

Por: Kaiser, Lukasz [author.]Colaborador(es): SpringerLink (Online service)Tipo de material: TextoTextoSeries Lecture Notes in Computer Science ; 6810Editor: Berlin, Heidelberg : Springer Berlin Heidelberg, 2011Descripción: XII, 118 p. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9783642228070Tema(s): Computer science | Algebra -- Data processing | Artificial intelligence | Logic, Symbolic and mathematical | Computer Science | Artificial Intelligence (incl. Robotics) | Mathematical Logic and Formal Languages | Symbolic and Algebraic Manipulation | Mathematical Logic and FoundationsFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 006.3 Clasificación LoC:Q334-342TJ210.2-211.495Recursos en línea: Libro electrónicoTexto
Contenidos:
1 Logics, Structures and Presentations -- 2 Game Quantifiers on Automatic Presentations -- 3 Games for Model Checking on Automatic Structures -- 4 Memory Structures for Infinitary Games -- 5 Counting Quantifiers on Automatic Structures -- 6 Cardinality Quantifiers in MSO on Linear Orders -- 7 Cardinality Quantifiers in MSO on Trees -- 8 Outlook.
En: Springer eBooksResumen: The evaluation of a logical formula can be viewed as a game played by two opponents, one trying to show that the formula is true and the other trying to prove it is false. This correspondence has been known for a very long time and has inspired numerous research directions. In this book, the author extends this connection between logic and games to the class of automatic structures, where relations are recognized by synchronous finite automata. In model-checking games for automatic structures, two coalitions play against each other with a particular kind of hierarchical imperfect information. The investigation of such games leads to the introduction of a game quantifier on automatic structures, which connects alternating automata with the classical model-theoretic notion of a game quantifier. This study is then extended, determining the memory needed for strategies in infinitary games on the one hand, and characterizing regularity-preserving Lindström quantifiers on the other. Counting quantifiers are investigated in depth: it is shown that all countable omega-automatic structures are in fact finite-word automatic and that the infinity and uncountability set quantifiers are definable in MSO over countable linear orders and over labeled binary trees. This book is based on the PhD thesis of Lukasz Kaiser, which was awarded with the E.W. Beth award for outstanding dissertations in the fields of logic, language, and information in 2009. The work constitutes an innovative study in the area of algorithmic model theory, demonstrating the deep interplay between logic and computability in automatic structures. It displays very high technical and presentational quality and originality, advances significantly the field of algorithmic model theory and raises interesting new questions, thus emerging as a fruitful and inspiring source for future research.
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Colección de Libros Electrónicos Q334 -342 (Browse shelf(Abre debajo)) 1 No para préstamo 376553-2001

1 Logics, Structures and Presentations -- 2 Game Quantifiers on Automatic Presentations -- 3 Games for Model Checking on Automatic Structures -- 4 Memory Structures for Infinitary Games -- 5 Counting Quantifiers on Automatic Structures -- 6 Cardinality Quantifiers in MSO on Linear Orders -- 7 Cardinality Quantifiers in MSO on Trees -- 8 Outlook.

The evaluation of a logical formula can be viewed as a game played by two opponents, one trying to show that the formula is true and the other trying to prove it is false. This correspondence has been known for a very long time and has inspired numerous research directions. In this book, the author extends this connection between logic and games to the class of automatic structures, where relations are recognized by synchronous finite automata. In model-checking games for automatic structures, two coalitions play against each other with a particular kind of hierarchical imperfect information. The investigation of such games leads to the introduction of a game quantifier on automatic structures, which connects alternating automata with the classical model-theoretic notion of a game quantifier. This study is then extended, determining the memory needed for strategies in infinitary games on the one hand, and characterizing regularity-preserving Lindström quantifiers on the other. Counting quantifiers are investigated in depth: it is shown that all countable omega-automatic structures are in fact finite-word automatic and that the infinity and uncountability set quantifiers are definable in MSO over countable linear orders and over labeled binary trees. This book is based on the PhD thesis of Lukasz Kaiser, which was awarded with the E.W. Beth award for outstanding dissertations in the fields of logic, language, and information in 2009. The work constitutes an innovative study in the area of algorithmic model theory, demonstrating the deep interplay between logic and computability in automatic structures. It displays very high technical and presentational quality and originality, advances significantly the field of algorithmic model theory and raises interesting new questions, thus emerging as a fruitful and inspiring source for future research.

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