Discrete Optimization in Architecture [recurso electrónico] : Architectural & Urban Layout / by Machi Zawidzki.

Por: Zawidzki, Machi [author.]Colaborador(es): SpringerLink (Online service)Tipo de material: TextoTextoSeries SpringerBriefs in Architectural Design and TechnologyEditor: Singapore : Springer Singapore : Imprint: Springer, 2016Descripción: XIV, 105 p. 96 illus., 82 illus. in color. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9789811011061Tema(s): Engineering | Computer-aided engineering | Regional planning | Urban planning | Structural mechanics | Structural materials | Engineering | Building Construction and Design | Computer-Aided Engineering (CAD, CAE) and Design | Structural Mechanics | Landscape/Regional and Urban Planning | Structural MaterialsFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 690 Clasificación LoC:TH1-9745Recursos en línea: Libro electrónicoTexto En: Springer eBooksResumen: This book presents three projects that demonstrate the fundamental problems of architectural design and urban composition ? the layout design, evaluation and optimization. Part I describes the functional layout design of a residential building, and an evaluation of the quality of a town square (plaza). The algorithm for the functional layout design is based on backtracking using a constraint satisfaction approach combined with coarse grid discretization. The algorithm for the town square evaluation is based on geometrical properties derived directly from its plan. Part II introduces a crowd-simulation application for the analysis of escape routes on floor plans, and optimization of a floor plan for smooth crowd flow. The algorithms presented employ agent-based modeling and cellular automata.
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This book presents three projects that demonstrate the fundamental problems of architectural design and urban composition ? the layout design, evaluation and optimization. Part I describes the functional layout design of a residential building, and an evaluation of the quality of a town square (plaza). The algorithm for the functional layout design is based on backtracking using a constraint satisfaction approach combined with coarse grid discretization. The algorithm for the town square evaluation is based on geometrical properties derived directly from its plan. Part II introduces a crowd-simulation application for the analysis of escape routes on floor plans, and optimization of a floor plan for smooth crowd flow. The algorithms presented employ agent-based modeling and cellular automata.

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