Immersive Learning Research Network [recurso electrónico] : Second International Conference, iLRN 2016 Santa Barbara, CA, USA, June 27 ? July 1, 2016 Proceedings / edited by Colin Allison, Leonel Morgado, Johanna Pirker, Dennis Beck, Jonathon Richter, Christian Gütl.
Tipo de material: TextoSeries Communications in Computer and Information Science ; 621Editor: Cham : Springer International Publishing : Imprint: Springer, 2016Descripción: XX, 181 p. 48 illus. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9783319417691Tema(s): Computer science | User interfaces (Computer systems) | Computer graphics | Education -- Data processing | Multimedia systems | Computer Science | Computers and Education | User Interfaces and Human Computer Interaction | Media Design | Computer Imaging, Vision, Pattern Recognition and GraphicsFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 374.26 Clasificación LoC:LB1028.43-1028.75Recursos en línea: Libro electrónico
Contenidos:
En: Springer eBooksResumen: This book constitutes the refereed proceedings of the Second International Conference of the Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016. The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to learning.
The issue of scale, using flipped classroom and gamification techniques for clases of more than 1000 students, where traditional face-to-face is not viable -- Self-regulated learning -- A multi-user virtual world based on Open Wonderland -- Report of experiences using a variety of novel user interfaces.
Tipo de ítem | Biblioteca actual | Colección | Signatura | Copia número | Estado | Fecha de vencimiento | Código de barras |
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Libro Electrónico | Biblioteca Electrónica | Colección de Libros Electrónicos | 1 | No para préstamo |
The issue of scale, using flipped classroom and gamification techniques for clases of more than 1000 students, where traditional face-to-face is not viable -- Self-regulated learning -- A multi-user virtual world based on Open Wonderland -- Report of experiences using a variety of novel user interfaces.
This book constitutes the refereed proceedings of the Second International Conference of the Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016. The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to learning.