Games and Learning Alliance [recurso electrónico] : 4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers / edited by Alessandro De Gloria, Remco Veltkamp.

Colaborador(es): De Gloria, Alessandro [editor.] | Veltkamp, Remco [editor.] | SpringerLink (Online service)Tipo de material: TextoTextoSeries Lecture Notes in Computer Science ; 9599Editor: Cham : Springer International Publishing : Imprint: Springer, 2016Descripción: XVI, 575 p. 181 illus. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9783319402161Tema(s): Computer science | Software engineering | User interfaces (Computer systems) | Artificial intelligence | Image processing | Education -- Data processing | Personal computers | Computer Science | Personal Computing | Computers and Education | User Interfaces and Human Computer Interaction | Image Processing and Computer Vision | Artificial Intelligence (incl. Robotics) | Software EngineeringFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 004.16 Clasificación LoC:QA75.5-76.95Recursos en línea: Libro electrónicoTexto
Contenidos:
Games for health -- Games for mobility -- Pervasive gaming -- Urban mobility.
En: Springer eBooksResumen: This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015. The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games for health, games for mobility, pervasive gaming and urban mobility.
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Games for health -- Games for mobility -- Pervasive gaming -- Urban mobility.

This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015. The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games for health, games for mobility, pervasive gaming and urban mobility.

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