E-Learning and Games [recurso electrónico] : 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers / edited by Abdennour El Rhalibi, Feng Tian, Zhigeng Pan, Baoquan Liu.

Colaborador(es): El Rhalibi, Abdennour [editor.] | Tian, Feng [editor.] | Pan, Zhigeng [editor.] | Liu, Baoquan [editor.] | SpringerLink (Online service)Tipo de material: TextoTextoSeries Lecture Notes in Computer Science ; 9654Editor: Cham : Springer International Publishing : Imprint: Springer, 2016Descripción: XIV, 426 p. 239 illus. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9783319402598Tema(s): Computer science | Multimedia information systems | User interfaces (Computer systems) | Computer graphics | Education -- Data processing | Personal computers | Computer Science | Personal Computing | Computers and Education | User Interfaces and Human Computer Interaction | Information Systems Applications (incl. Internet) | Multimedia Information Systems | Computer GraphicsFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 004.16 Clasificación LoC:QA75.5-76.95Recursos en línea: Libro electrónicoTexto
Contenidos:
E-learning and game; graphics -- Imaging and applications -- Intelligent data analytics and visualization.
En: Springer eBooksResumen: This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.
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E-learning and game; graphics -- Imaging and applications -- Intelligent data analytics and visualization.

This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.

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