Augmented Reality, Virtual Reality, and Computer Graphics [recurso electrónico] : Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II / edited by Lucio Tommaso De Paolis, Antonio Mongelli.
Tipo de material: TextoSeries Lecture Notes in Computer Science ; 9769Editor: Cham : Springer International Publishing : Imprint: Springer, 2016Descripción: XVIII, 403 p. 222 illus. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9783319406510Tema(s): Computer science | User interfaces (Computer systems) | Computer simulation | Computer graphics | Application software | Education -- Data processing | Computer Science | Computer Imaging, Vision, Pattern Recognition and Graphics | User Interfaces and Human Computer Interaction | Computer Applications | Simulation and Modeling | Computers and EducationFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 006.6 Clasificación LoC:T385TA1637-1638TK7882.P3Recursos en línea: Libro electrónicoTipo de ítem | Biblioteca actual | Colección | Signatura | Copia número | Estado | Fecha de vencimiento | Código de barras |
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Libro Electrónico | Biblioteca Electrónica | Colección de Libros Electrónicos | 1 | No para préstamo |
Applications of VR/ AR in Medicine -- Applications of VR/ AR in Cultural Heritage -- Human-Computer Interaction.
The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial and military sectors.