Computer Simulations of Space Societies [electronic resource] / by William Sims Bainbridge.
Tipo de material: TextoSeries Space and SocietyEditor: Cham : Springer International Publishing : Imprint: Springer, 2018Edición: 1st ed. 2018Descripción: VII, 254 p. 45 illus. in color. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9783319905600Tema(s): Application software | Aerospace engineering | Astronautics | Sociology | Space sciences | Computer simulation | User interfaces (Computer systems) | Computer Appl. in Social and Behavioral Sciences | Aerospace Technology and Astronautics | Sociological Theory | Space Sciences (including Extraterrestrial Physics, Space Exploration and Astronautics) | Simulation and Modeling | User Interfaces and Human Computer InteractionFormatos físicos adicionales: Printed edition:: Sin título; Printed edition:: Sin título; Printed edition:: Sin títuloClasificación CDD: 004 Clasificación LoC:QA76.76.A65Recursos en línea: Libro electrónicoTipo de ítem | Biblioteca actual | Colección | Signatura | Copia número | Estado | Fecha de vencimiento | Código de barras |
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Libro Electrónico | Biblioteca Electrónica | Colección de Libros Electrónicos | 1 | No para préstamo |
Acceso multiusuario
1. A Virtual Launch into a Computational Cosmos -- 2. Simulated Martian Social Science Laboratories -- 3. The Effect of Cultural Drift on Interstellar Colonization -- 4. Educational Simulations of the Evolution of Spaceflight -- 5. Computer Simulation for Space-Oriented Strategic Thinking -- 6. Interstellar Travel across Virtual Galaxies -- 7. Convergence of Real and Simulated Spaceflight -- 8. A Virtual Human-Centered Galaxy -- 9. Social Life on Distant Alien Worlds.
At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration. Never before have so many dynamic representations of space-related social systems existed, some deeply analyzing the logical implications of social-scientific theories, and others open for experience by the general public as computer-generated virtual worlds. Fascinating software ranges from multi-agent artificial intelligence models of civilization, to space-oriented massively multiplayer online games, to educational programs suitable for schools or even for the world's space exploration agencies. At the present time, physical spaceflight endures a problematic intermission, when computer simulations of space societies are an excellent way to prepare for a renaissance of exploration beyond the bounds of Earth.
UABC ; Temporal ; 01/01/2021-12/31/2023.