Gesture Recognition [electronic resource] : Principles, Techniques and Applications / by Amit Konar, Sriparna Saha.

Por: Konar, Amit [author.]Colaborador(es): Saha, Sriparna [author.] | SpringerLink (Online service)Tipo de material: TextoTextoSeries Studies in Computational Intelligence ; 724Editor: Cham : Springer International Publishing : Imprint: Springer, 2018Edición: 1st ed. 2018Descripción: XVIII, 276 p. 99 illus., 73 illus. in color. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9783319622125Tema(s): Computational intelligence | Artificial intelligence | User interfaces (Computer systems) | Pattern recognition | Computational Intelligence | Artificial Intelligence | User Interfaces and Human Computer Interaction | Pattern RecognitionFormatos físicos adicionales: Printed edition:: Sin título; Printed edition:: Sin título; Printed edition:: Sin títuloClasificación CDD: 006.3 Clasificación LoC:Q342Recursos en línea: Libro electrónicoTexto
Contenidos:
Introduction -- Radon Transform based Automatic Posture Recognition in Ballet Dance -- Fuzzy Image Matching Based Posture Recognition in Ballet Dance -- Gesture Driven Fuzzy Interface System For Car Racing Game -- Type-2 Fuzzy Classifier based Pathological Disorder Recognition -- Probabilistic Neural Network based Dance Gesture Recognition -- Differential Evolution based Dance Composition -- EEG-Gesture based Artificial Limb Movement for Rehabilitative Applications -- Conclusions and Future Directions -- Index.
En: Springer Nature eBookResumen: This book presents a thorough analysis of gestural data extracted from raw images and/or range data with an aim to recognize the gestures conveyed by the data. It covers image morphological analysis, type-2 fuzzy logic, neural networks and evolutionary computation for classification of gestural data. The application areas include the recognition of primitive postures in ballet/classical Indian dances, detection of pathological disorders from gestural data of elderly people, controlling motion of cars in gesture-driven gaming and gesture-commanded robot control for people with neuro-motor disability. The book is unique in terms of its content, originality and lucid writing style. Primarily intended for graduate students and researchers in the field of electrical/computer engineering, the book will prove equally useful to computer hobbyists and professionals engaged in building firmware for human-computer interfaces. A prerequisite of high school level mathematics is sufficient to understand most of the chapters in the book. A basic background in image processing, although not mandatory, would be an added advantage for certain sections.
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Acceso multiusuario

Introduction -- Radon Transform based Automatic Posture Recognition in Ballet Dance -- Fuzzy Image Matching Based Posture Recognition in Ballet Dance -- Gesture Driven Fuzzy Interface System For Car Racing Game -- Type-2 Fuzzy Classifier based Pathological Disorder Recognition -- Probabilistic Neural Network based Dance Gesture Recognition -- Differential Evolution based Dance Composition -- EEG-Gesture based Artificial Limb Movement for Rehabilitative Applications -- Conclusions and Future Directions -- Index.

This book presents a thorough analysis of gestural data extracted from raw images and/or range data with an aim to recognize the gestures conveyed by the data. It covers image morphological analysis, type-2 fuzzy logic, neural networks and evolutionary computation for classification of gestural data. The application areas include the recognition of primitive postures in ballet/classical Indian dances, detection of pathological disorders from gestural data of elderly people, controlling motion of cars in gesture-driven gaming and gesture-commanded robot control for people with neuro-motor disability. The book is unique in terms of its content, originality and lucid writing style. Primarily intended for graduate students and researchers in the field of electrical/computer engineering, the book will prove equally useful to computer hobbyists and professionals engaged in building firmware for human-computer interfaces. A prerequisite of high school level mathematics is sufficient to understand most of the chapters in the book. A basic background in image processing, although not mandatory, would be an added advantage for certain sections.

UABC ; Temporal ; 01/01/2021-12/31/2023.

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