Advances in Computer Entertainment Technology [electronic resource] : 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings / edited by Adrian David Cheok, Masahiko Inami, Teresa Romão.

Colaborador(es): Cheok, Adrian David [editor.] | Inami, Masahiko [editor.] | Romão, Teresa [editor.] | SpringerLink (Online service)Tipo de material: TextoTextoSeries Information Systems and Applications, incl. Internet/Web, and HCI ; 10714Editor: Cham : Springer International Publishing : Imprint: Springer, 2018Edición: 1st ed. 2018Descripción: XVI, 895 p. 374 illus. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9783319762708Tema(s): Application software | User interfaces (Computer systems) | Optical data processing | Computer organization | Artificial intelligence | Information Systems Applications (incl. Internet) | User Interfaces and Human Computer Interaction | Computer Imaging, Vision, Pattern Recognition and Graphics | Computer Systems Organization and Communication Networks | Artificial IntelligenceFormatos físicos adicionales: Printed edition:: Sin título; Printed edition:: Sin títuloClasificación CDD: 005.7 Clasificación LoC:QA76.76.A65Recursos en línea: Libro electrónicoTexto En: Springer Nature eBookResumen: This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.
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This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.

UABC ; Temporal ; 01/01/2021-12/31/2023.

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