The Art and Science of 3D Audio Recording [electronic resource] / by Edwin Pfanzagl-Cardone.

Por: Pfanzagl-Cardone, Edwin [author.]Colaborador(es): SpringerLink (Online service)Tipo de material: TextoTextoEditor: Cham : Springer International Publishing : Imprint: Springer, 2023Edición: 1st ed. 2023Descripción: XXV, 414 p. 292 illus., 218 illus. in color. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9783031230462Tema(s): Signal processing | Science -- Social aspects | Signal, Speech and Image Processing | Sound StudiesFormatos físicos adicionales: Printed edition:: Sin título; Printed edition:: Sin título; Printed edition:: Sin títuloClasificación CDD: 621.382 Clasificación LoC:TK5102.9Recursos en línea: Libro electrónicoTexto
Contenidos:
Critical introduction and a few case studies -- 3D- or 'Immersive Audio' - the Basics and a Primer on Spatial Hearing -- The DOLBY® "AtmosTM" System -- HOA - Higher Order Ambisonics (Eigenmike) -- The Isosceles-Triangle, M.A.G.I.C Arrayand MMAD 3D (after Williams) -- DTS:X -- SONY "360 Reality Audio" -- Recording microphone techniques for 3D-Audio -- Comparative 3D audio microphone array tests.
En: Springer Nature eBookResumen: This professional book offers a unique, comprehensive and timely guide on 3D audio recording. Intended for sound engineers and professionals, and summarizing more than twenty-year research on this topic, it includes extensive information and details on various microphone techniques and loudspeaker layouts, such as Auro-3D®, Dolby® AtmosTM, DTS:X®, MMAD, SONY 360 Reality Audio and Ambisonics. It presents a rich set of results obtained from both objective measurements and subjective listening tests, and a number of case studies for 3D recording, ranging from solo-instrument techniques to full symphony orchestra, and microphone systems for virtual reality applications. Further, it includes a chapter on spatial hearing discussing issues of 3D audio sound reproduction. All in all, this book offers extensive, practical information for sound engineers and professionals.
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Critical introduction and a few case studies -- 3D- or 'Immersive Audio' - the Basics and a Primer on Spatial Hearing -- The DOLBY® "AtmosTM" System -- HOA - Higher Order Ambisonics (Eigenmike) -- The Isosceles-Triangle, M.A.G.I.C Arrayand MMAD 3D (after Williams) -- DTS:X -- SONY "360 Reality Audio" -- Recording microphone techniques for 3D-Audio -- Comparative 3D audio microphone array tests.

This professional book offers a unique, comprehensive and timely guide on 3D audio recording. Intended for sound engineers and professionals, and summarizing more than twenty-year research on this topic, it includes extensive information and details on various microphone techniques and loudspeaker layouts, such as Auro-3D®, Dolby® AtmosTM, DTS:X®, MMAD, SONY 360 Reality Audio and Ambisonics. It presents a rich set of results obtained from both objective measurements and subjective listening tests, and a number of case studies for 3D recording, ranging from solo-instrument techniques to full symphony orchestra, and microphone systems for virtual reality applications. Further, it includes a chapter on spatial hearing discussing issues of 3D audio sound reproduction. All in all, this book offers extensive, practical information for sound engineers and professionals.

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