Computational Visual Media [electronic resource] : 12th International Conference, CVM 2024, Wellington, New Zealand, April 10-12, 2024, Proceedings, Part II / edited by Fang-Lue Zhang, Andrei Sharf.

Colaborador(es): Zhang, Fang-Lue [editor.] | Sharf, Andrei [editor.] | SpringerLink (Online service)Tipo de material: TextoTextoSeries Lecture Notes in Computer Science ; 14593Editor: Singapore : Springer Nature Singapore : Imprint: Springer, 2024Edición: 1st ed. 2024Descripción: XIV, 377 p. 139 illus., 137 illus. in color. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9789819720927Tema(s): Computer vision | Pattern recognition systems | Application software | Computer graphics | Artificial intelligence | Algorithms | Computer Vision | Automated Pattern Recognition | Computer and Information Systems Applications | Computer Graphics | Artificial Intelligence | AlgorithmsFormatos físicos adicionales: Printed edition:: Sin título; Printed edition:: Sin títuloClasificación CDD: 006.37 Clasificación LoC:TA1634Recursos en línea: Libro electrónicoTexto En: Springer Nature eBookResumen: This book constitutes the refereed proceedings of CVM 2024, the 12th International Conference on Computational Visual Media, held in Wellington, New Zealand, in April 2024. The 34 full papers were carefully reviewed and selected from 212 submissions. The papers are organized in topical sections as follows: Part I: Reconstruction and Modelling, Point Cloud, Rendering and Animation, User Interations. Part II: Facial Images, Image Generation and Enhancement, Image Understanding, Stylization, Vision Meets Graphics.
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This book constitutes the refereed proceedings of CVM 2024, the 12th International Conference on Computational Visual Media, held in Wellington, New Zealand, in April 2024. The 34 full papers were carefully reviewed and selected from 212 submissions. The papers are organized in topical sections as follows: Part I: Reconstruction and Modelling, Point Cloud, Rendering and Animation, User Interations. Part II: Facial Images, Image Generation and Enhancement, Image Understanding, Stylization, Vision Meets Graphics.

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