Design, Learning, and Innovation [electronic resource] : 8th EAI International Conference, DLI 2023, Aalborg, Denmark, November 6-7, 2023, Proceedings / edited by Eva Brooks, Anders Kalsgaard Møller, Emma Edstrand.

Colaborador(es): Brooks, Eva [editor.] | Kalsgaard Møller, Anders [editor.] | Edstrand, Emma [editor.] | SpringerLink (Online service)Tipo de material: TextoTextoSeries Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; 589Editor: Cham : Springer Nature Switzerland : Imprint: Springer, 2024Edición: 1st ed. 2024Descripción: XII, 247 p. 74 illus., 55 illus. in color. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9783031673078Tema(s): Computer science | Artificial intelligence | Machine learning | Computer Science | Artificial Intelligence | Machine LearningFormatos físicos adicionales: Printed edition:: Sin título; Printed edition:: Sin títuloClasificación CDD: 004 Clasificación LoC:QA75.5-76.95Recursos en línea: Libro electrónicoTexto
Contenidos:
Innovative Approaches to Enhancing Education and Student Well-being -- It was a Cool Story - Serious Games for Engaging High School Students in Reading Two Tales -- Tech for Student Well-being: Exploring Data-generated Insights in K-12 Education -- Low-cost Learning: Enabling Refugee NGOs to Lead Entrepreneurship Programs Independently -- STEM Self-efficacy for Pre-service Social Educators -- Innovations in Virtual Reality (VR) and Automated Technologies for Enhanced User Experiences -- An Automated Tool for Creating Clothing Catalog Databases: MyEyes-Fashion -- Instructional Design for Virtual Reality: Prototype Testing and Participant Experience Evaluation -- Co-designing VR Game Content for Sustainability Education -- Exploration Games: Can Game-Guided Systems Support Users in Automated Exhibition Sites? -- Exploring Innovative Approaches to Learning and Design -- Towards an Understanding of the Role of Visualisation and Experimentation in Design Thinking Processes with Novice Designers -- A Teaching and Learning Blueprint for Increasing Engagement in Challenge-Based Learning -- Towards Computational Play: Designing Open-Ended Play-Responsive Environments Supporting Computational Thinking in Early Childhood Education and Care -- Innovative Learning Environments: Collaborative Approaches and Emerging Technologies -- Unveiling Design Leadership: A Case Study of Philips' Chief Design Officers Stefano Marzano and Sean Carney -- Co-designing with the Machine: Learning through Co-designing with Artificial Intelligent Agents -- Pioneering the Path to Success: An Analysis of the Challenges in Entrepreneurial Education -- Towards Organizational Design Principles - An Explorative Interdisciplinary Case Study Investigating Digitally Supported Learning Spaces in Higher Education -- A Participatory Research Approach Applying Video Stories and Sketches.
En: Springer Nature eBookResumen: This book constitutes the refereed post-conference proceedings of the 8th EAI International Conference on Design, Learning, and Innovation, DLI 2023, held in Aalborg, Denmark, during November 6-7, 2023. The 16 full papers included in this book were carefully reviewed and selected from 48 submissions. They were organized in topical sections as follows: innovative approaches to enhancing education and student well-being; innovations in virtual reality (VR) and automated technologies for enhanced user experiences; exploring innovative approaches to learning and design; and innovative learning environments: collaborative approaches and emerging technologies.
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Innovative Approaches to Enhancing Education and Student Well-being -- It was a Cool Story - Serious Games for Engaging High School Students in Reading Two Tales -- Tech for Student Well-being: Exploring Data-generated Insights in K-12 Education -- Low-cost Learning: Enabling Refugee NGOs to Lead Entrepreneurship Programs Independently -- STEM Self-efficacy for Pre-service Social Educators -- Innovations in Virtual Reality (VR) and Automated Technologies for Enhanced User Experiences -- An Automated Tool for Creating Clothing Catalog Databases: MyEyes-Fashion -- Instructional Design for Virtual Reality: Prototype Testing and Participant Experience Evaluation -- Co-designing VR Game Content for Sustainability Education -- Exploration Games: Can Game-Guided Systems Support Users in Automated Exhibition Sites? -- Exploring Innovative Approaches to Learning and Design -- Towards an Understanding of the Role of Visualisation and Experimentation in Design Thinking Processes with Novice Designers -- A Teaching and Learning Blueprint for Increasing Engagement in Challenge-Based Learning -- Towards Computational Play: Designing Open-Ended Play-Responsive Environments Supporting Computational Thinking in Early Childhood Education and Care -- Innovative Learning Environments: Collaborative Approaches and Emerging Technologies -- Unveiling Design Leadership: A Case Study of Philips' Chief Design Officers Stefano Marzano and Sean Carney -- Co-designing with the Machine: Learning through Co-designing with Artificial Intelligent Agents -- Pioneering the Path to Success: An Analysis of the Challenges in Entrepreneurial Education -- Towards Organizational Design Principles - An Explorative Interdisciplinary Case Study Investigating Digitally Supported Learning Spaces in Higher Education -- A Participatory Research Approach Applying Video Stories and Sketches.

This book constitutes the refereed post-conference proceedings of the 8th EAI International Conference on Design, Learning, and Innovation, DLI 2023, held in Aalborg, Denmark, during November 6-7, 2023. The 16 full papers included in this book were carefully reviewed and selected from 48 submissions. They were organized in topical sections as follows: innovative approaches to enhancing education and student well-being; innovations in virtual reality (VR) and automated technologies for enhanced user experiences; exploring innovative approaches to learning and design; and innovative learning environments: collaborative approaches and emerging technologies.

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