Extended Reality [electronic resource] : International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024, Proceedings, Part IV / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco.

Colaborador(es): De Paolis, Lucio Tommaso [editor.] | Arpaia, Pasquale [editor.] | Sacco, Marco [editor.] | SpringerLink (Online service)Tipo de material: TextoTextoSeries Lecture Notes in Computer Science ; 15030Editor: Cham : Springer Nature Switzerland : Imprint: Springer, 2024Edición: 1st ed. 2024Descripción: XXI, 268 p. 113 illus., 90 illus. in color. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9783031717130Tema(s): Computer science | Computer ScienceFormatos físicos adicionales: Printed edition:: Sin título; Printed edition:: Sin títuloClasificación CDD: 004 Clasificación LoC:QA75.5-76.95Recursos en línea: Libro electrónicoTexto
Contenidos:
-- Human Behavior in Extended Reality. -- The Mediating Effect of Presence on Musical Emotions in Virtual Environments. -- Effects of 6DoF Motion on Cybersickness in Interactive Virtual Reality. -- Is immersivity important in training soft skills in the metaverse?. -- Assessing Sense of Presence and Emotions in Virtual Reality based on Job-Related Expertise: A Pilot Study with Police Officers. -- The impact of virtual reality social platforms on autobiographical memory and self-disclosure: an experimental study. -- Effective Navigation in VR Spaces Using Visual and Auditory Stimulation. -- Evaluation of the Effectiveness of Traditional Training vs. Immersive Training: A Case Study of Building Safety & Emergency Training. -- Extended Reality in Education. -- Exploring the Impact of AI-Driven Virtual Assistants in AR and VR Environments for Special Needs Education: A Quantitative Analysis. -- Factors Influencing Higher Education Academics' Acceptance of Augmented Reality Applications in Post-Pandemic Era: Pilot Study. -- OcuLeO: Immersive VR Learning Adventure. -- Immersive 360° Experiences for Geoscience Learning. -- GardenWords - A garden watering AR game for learning vocabulary using speech. -- An Authoring Tool for XR Learning Environments. -- Development and Evaluation of Mobile Augmented Reality for Astronomy (MARA). -- Design principles for pedagogical agents in a virtual reality learning environment: providing explanations in real-time using natural language processing. -- Cyber Social Security Education. -- Virtual Reality for Synchronous Learning in Higher Education. -- Interland4All - Using AR to Promote a Safe and Responsible Use of the Internet by Frail Children.
En: Springer Nature eBookResumen: The four-volume proceedings set LNCS 15027, 15028, 15029 and 15030 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2024, held in Lecce, Italy during September 4-7, 2024. The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry; Extended Reality in Cultural Heritage; Extended Reality Tools for Virtual Restauration; Extended Reality and Artificial Intelligence in Digital Humanities; Extended Reality in Learning; and Extended Reality, Sense of Presence and Education of Behaviour.
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-- Human Behavior in Extended Reality. -- The Mediating Effect of Presence on Musical Emotions in Virtual Environments. -- Effects of 6DoF Motion on Cybersickness in Interactive Virtual Reality. -- Is immersivity important in training soft skills in the metaverse?. -- Assessing Sense of Presence and Emotions in Virtual Reality based on Job-Related Expertise: A Pilot Study with Police Officers. -- The impact of virtual reality social platforms on autobiographical memory and self-disclosure: an experimental study. -- Effective Navigation in VR Spaces Using Visual and Auditory Stimulation. -- Evaluation of the Effectiveness of Traditional Training vs. Immersive Training: A Case Study of Building Safety & Emergency Training. -- Extended Reality in Education. -- Exploring the Impact of AI-Driven Virtual Assistants in AR and VR Environments for Special Needs Education: A Quantitative Analysis. -- Factors Influencing Higher Education Academics' Acceptance of Augmented Reality Applications in Post-Pandemic Era: Pilot Study. -- OcuLeO: Immersive VR Learning Adventure. -- Immersive 360° Experiences for Geoscience Learning. -- GardenWords - A garden watering AR game for learning vocabulary using speech. -- An Authoring Tool for XR Learning Environments. -- Development and Evaluation of Mobile Augmented Reality for Astronomy (MARA). -- Design principles for pedagogical agents in a virtual reality learning environment: providing explanations in real-time using natural language processing. -- Cyber Social Security Education. -- Virtual Reality for Synchronous Learning in Higher Education. -- Interland4All - Using AR to Promote a Safe and Responsible Use of the Internet by Frail Children.

The four-volume proceedings set LNCS 15027, 15028, 15029 and 15030 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2024, held in Lecce, Italy during September 4-7, 2024. The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry; Extended Reality in Cultural Heritage; Extended Reality Tools for Virtual Restauration; Extended Reality and Artificial Intelligence in Digital Humanities; Extended Reality in Learning; and Extended Reality, Sense of Presence and Education of Behaviour.

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