TY - BOOK AU - Dannen,Chris ED - SpringerLink (Online service) TI - iPhone Design Award-Winning Projects SN - 9781430272342 AV - QA76.6-76.66 U1 - 005.11 23 PY - 2010/// CY - Berkeley, CA PB - Apress KW - Computer science KW - Computer Science KW - Programming Techniques N1 - Innovating Beyond Apple’s Design Standards, While Maintaining Apple’s Logic for Consistency, Clarity, and Usability -- Tweetie -- Facebook -- Using App Connectivity with Core Location to Make Games Social -- Topple 2 -- Q&A: Foursquare -- Using Compression to Cram More Data into a Local App—Large Images, Geo Data, and Lots of It -- AccuTerra -- Q&A: Exit Strategy NYC -- Creating a Beautiful App Without Falling Victim to Memory Issues—OpenGL, Skinning, Object Reuse, and Coding Efficiently -- Postage -- Q&A: Delicious Library -- Fitting a Big Idea into a Small Space—Keeping the Feature List Focused, Simple, Refined, and Compelling -- Wooden Labyrinth 3D -- Q&A: Prowl -- Making Better Apps and Enfranchising Your Users —The Right Way to Iterate, Planning an App Store Strategy, and Some Serious iPhone Development Philosophy -- User Experience: Ge Wang -- Iterative Design -- Upgrading N2 - This book profiles developers who have received the prestigious Apple Design Award for iPhone app excellence. You'll learn all about what makes these apps truly standout, including explanations of great user interface design and implementation, as well as the code under the hood that makes these the most responsive, intuitive, useful, and just plain fun apps running on the iPhone. Insightful profiles of the developers behind Tweetie, Topple 2, AccuTerra, Postage, and Wooden Labyrinth 3D Detailed explanations of the technical wizardry that makes these apps tick Full-color screenshots and copious downloadable code snippets to get you started building the next iPhone Design Award–winning apps UR - http://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-1-4302-7234-2 ER -