TY - BOOK AU - Bao,Hujun AU - Hua,Wei ED - SpringerLink (Online service) TI - Real-Time Graphics Rendering Engine T2 - Advanced Topics in Science and Technology in China, SN - 9783642183423 AV - T385 U1 - 006.6 23 PY - 2011/// CY - Berlin, Heidelberg PB - Springer Berlin Heidelberg, Imprint: Springer KW - Computer science KW - Computer graphics KW - Computer Science KW - Computer Graphics N1 - Introduction -- Basic of Real-Time Rendering -- Architecture of Real-Time Rendering Engine -- Visibility Culling -- Simplification and Level of Details -- Shading and Texture Mapping -- Shadow Generation -- Optimal Representation and Rendering Techniques for Large-scale Objects -- Case Study N2 - "Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute UR - http://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-3-642-18342-3 ER -