TY - BOOK AU - Aycock,John ED - SpringerLink (Online service) TI - Retrogame Archeology: Exploring Old Computer Games SN - 9783319300047 AV - QA76.6-76.66 U1 - 005.11 23 PY - 2016/// CY - Cham PB - Springer International Publishing, Imprint: Springer KW - Computer science KW - Computer programming KW - Multimedia information systems KW - Computers KW - Communication KW - Sociology KW - Mass media KW - Computer Science KW - Programming Techniques KW - History of Computing KW - Media Research KW - Multimedia Information Systems N1 - Introduction -- Memory Management -- Slow, Wildly Incompatible I/O -- Interpreters -- Data Compression -- Procedural Content Generation -- Protection -- Obfuscation and Optimization -- Endgame N2 - Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities UR - http://148.231.10.114:2048/login?url=http://dx.doi.org/10.1007/978-3-319-30004-7 ER -