TY - BOOK AU - Naweed,Anjum AU - Wardaszko,Marcin AU - Leigh,Elyssebeth AU - Meijer,Sebastiaan ED - SpringerLink (Online service) TI - Intersections in Simulation and Gaming: 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers T2 - Information Systems and Applications, incl. Internet/Web, and HCI SN - 9783319787954 AV - TK5105.5-5105.9 U1 - 004.6 23 PY - 2018/// CY - Cham PB - Springer International Publishing, Imprint: Springer KW - Computer communication systems KW - Education-Data processing KW - User interfaces (Computer systems) KW - Application software KW - Optical data processing KW - Computer Communication Networks KW - Computers and Education KW - User Interfaces and Human Computer Interaction KW - Computer Appl. in Social and Behavioral Sciences KW - Image Processing and Computer Vision N1 - Acceso multiusuario N2 - This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game UR - http://148.231.10.114:2048/login?url=https://doi.org/10.1007/978-3-319-78795-4 ER -