TY - BOOK AU - Browne,Cameron AU - Kishimoto,Akihiro AU - Schaeffer,Jonathan ED - SpringerLink (Online service) TI - Computers and Games: International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers T2 - Lecture Notes in Computer Science, SN - 9783031340178 AV - QA9.58 U1 - 005.13 23 PY - 2023/// CY - Cham PB - Springer Nature Switzerland, Imprint: Springer KW - Algorithms KW - Design and Analysis of Algorithms N1 - Acceso multiusuario; Classic Games: FairKalah: Towards Fair Mancala Play -- Improving Search in Go Using Bounded Static Safety -- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting -- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player -- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search -- Oware is Strongly Solved -- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere? -- Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards -- Batch Monte Carlo Tree Search -- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection -- Procedural Generation of Rush Hour Levels N2 - This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22-24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles UR - http://libcon.rec.uabc.mx:2048/login?url=https://doi.org/10.1007/978-3-031-34017-8 ER -