Haptic Interaction with Deformable Objects [recurso electrónico] : Modelling VR Systems for Textiles / by Guido Böttcher.

Por: Böttcher, Guido [author.]Colaborador(es): SpringerLink (Online service)Tipo de material: TextoTextoSeries Springer Series on Touch and Haptic SystemsEditor: London : Springer London : Imprint: Springer, 2011Descripción: XII, 140 p. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9780857299352Tema(s): Computer science | Computer simulation | Computer science -- Mathematics | Materials | Computer Science | Simulation and Modeling | Computational Mathematics and Numerical Analysis | Continuum Mechanics and Mechanics of MaterialsFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 003.3 Clasificación LoC:QA76.9.C65Recursos en línea: Libro electrónicoTexto En: Springer eBooksResumen: The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work.
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Colección de Libros Electrónicos QA76.9 .C65 (Browse shelf(Abre debajo)) 1 No para préstamo 370657-2001

The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work.

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