Haptics Technologies [recurso electrónico] : Bringing Touch to Multimedia / by Abdulmotaleb El Saddik, Mauricio Orozco, Mohamad Eid, Jongeun Cha.

Por: El Saddik, Abdulmotaleb [author.]Colaborador(es): Orozco, Mauricio [author.] | Eid, Mohamad [author.] | Cha, Jongeun [author.] | SpringerLink (Online service)Tipo de material: TextoTextoSeries Springer Series on Touch and Haptic SystemsEditor: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011Descripción: XVI, 220 p. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9783642226588Tema(s): Computer science | Multimedia systems | Computer Science | Multimedia Information Systems | User Interfaces and Human Computer Interaction | Robotics and Automation | Computer ApplicationsFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 006.7 Clasificación LoC:QA76.575Recursos en línea: Libro electrónicoTexto
Contenidos:
Haptics: General Principles -- Haptics: Haptics Applications -- Human Haptic Perception -- Machine Haptics -- Computer Haptics -- Multimedia Haptics -- Touching the Future: HAVE Challenges and Trends.
En: Springer eBooksResumen: The term “haptics” refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community. This book is different from any other book that has looked at haptics. The authors treat haptics as a new medium rather than just a domain within one of the above areas. They describe human haptic perception and interfaces and present fundamentals in haptic rendering and modeling in virtual environments. Diverse software architectures for standalone and networked haptic systems are explained, and the authors demonstrate the vast application spectrum of this emerging technology along with its accompanying trends. The primary objective is to provide a comprehensive overview and a practical understanding of haptic technologies. An appreciation of the close relationship between the wide range of disciplines that constitute a haptic system is a key principle towards being able to build successful collaborative haptic environments. Structured as a reference to allow for fast accommodation of the issues concerned, this book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines. With its novel approach, it paves the way for exploring research trends and challenges in such fields as interpersonal communication, games, or military applications.
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Tipo de ítem Biblioteca actual Colección Signatura Copia número Estado Fecha de vencimiento Código de barras
Libro Electrónico Biblioteca Electrónica
Colección de Libros Electrónicos QA76.575 (Browse shelf(Abre debajo)) 1 No para préstamo 376528-2001

Haptics: General Principles -- Haptics: Haptics Applications -- Human Haptic Perception -- Machine Haptics -- Computer Haptics -- Multimedia Haptics -- Touching the Future: HAVE Challenges and Trends.

The term “haptics” refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community. This book is different from any other book that has looked at haptics. The authors treat haptics as a new medium rather than just a domain within one of the above areas. They describe human haptic perception and interfaces and present fundamentals in haptic rendering and modeling in virtual environments. Diverse software architectures for standalone and networked haptic systems are explained, and the authors demonstrate the vast application spectrum of this emerging technology along with its accompanying trends. The primary objective is to provide a comprehensive overview and a practical understanding of haptic technologies. An appreciation of the close relationship between the wide range of disciplines that constitute a haptic system is a key principle towards being able to build successful collaborative haptic environments. Structured as a reference to allow for fast accommodation of the issues concerned, this book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines. With its novel approach, it paves the way for exploring research trends and challenges in such fields as interpersonal communication, games, or military applications.

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