Entertainment Computing - ICEC 2023 [electronic resource] : 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15-17, 2023, Proceedings / edited by Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi.
Tipo de material: TextoSeries Lecture Notes in Computer Science ; 14455Editor: Singapore : Springer Nature Singapore : Imprint: Springer, 2023Edición: 1st ed. 2023Descripción: XVII, 529 p. 199 illus., 172 illus. in color. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9789819982486Tema(s): Microcomputers | Artificial intelligence | Image processing -- Digital techniques | Computer vision | User interfaces (Computer systems) | Human-computer interaction | Computers, Special purpose | Computer networks | Personal Computing | Artificial Intelligence | Computer Imaging, Vision, Pattern Recognition and Graphics | User Interfaces and Human Computer Interaction | Special Purpose and Application-Based Systems | Computer Communication NetworksFormatos físicos adicionales: Printed edition:: Sin título; Printed edition:: Sin títuloClasificación CDD: 004.16 Clasificación LoC:QA75.5-76.95Recursos en línea: Libro electrónicoTipo de ítem | Biblioteca actual | Colección | Signatura | Copia número | Estado | Fecha de vencimiento | Código de barras |
---|---|---|---|---|---|---|---|
Libro Electrónico | Biblioteca Electrónica | Colección de Libros Electrónicos | 1 | No para préstamo |
Acceso multiusuario
Game Experience -- Player Engagement and Analysis -- Serious Gameplay -- Entertainment Methods and Tools -- Extended Reality -- Game Design -- Interactive Entertainment -- Student Game Competition -- Workshops and Tutorials -- Aesthetics and Empowerment.
This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15-17, 2023. The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. . .
UABC ; Perpetuidad