Virtual Worlds and Criminality [recurso electrónico] / edited by Kai Cornelius, Dieter Hermann.
Tipo de material: TextoEditor: Berlin, Heidelberg : Springer Berlin Heidelberg, 2011Descripción: IX, 124 p. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9783642208232Tema(s): Law | Criminal Law | Criminology | Consciousness | Law | Criminal Law | Criminology & Criminal Justice | Cognitive Psychology | Communication StudiesFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 345 Clasificación LoC:K5000-5582Recursos en línea: Libro electrónico En: Springer eBooksResumen: The fusion between virtuality and reality has created a new quality of experience establishing metaverses and virtual worlds. Second Life, Twinity, Entropia Universe or Fregger have experienced rapid growth in recent years and show no signs of slowing down. Not only have countless companies discovered these “virtureal worlds” as marketplaces, but so have fraudsters and other criminals. In this book, European experts from different academic disciplines show how to meet the new challenges arising from virtual worlds. They discuss the reasons for and the impacts of these new forms of criminality as well as the necessity and means of combating them. Moreover, other fundamental issues are examined, such as the addictive potential of virtual-world use, media violence, and conflict resolution problems arising in the context of virtual worlds.Tipo de ítem | Biblioteca actual | Colección | Signatura | Copia número | Estado | Fecha de vencimiento | Código de barras |
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Libro Electrónico | Biblioteca Electrónica | Colección de Libros Electrónicos | K5000 -5582 (Browse shelf(Abre debajo)) | 1 | No para préstamo | 376144-2001 |
The fusion between virtuality and reality has created a new quality of experience establishing metaverses and virtual worlds. Second Life, Twinity, Entropia Universe or Fregger have experienced rapid growth in recent years and show no signs of slowing down. Not only have countless companies discovered these “virtureal worlds” as marketplaces, but so have fraudsters and other criminals. In this book, European experts from different academic disciplines show how to meet the new challenges arising from virtual worlds. They discuss the reasons for and the impacts of these new forms of criminality as well as the necessity and means of combating them. Moreover, other fundamental issues are examined, such as the addictive potential of virtual-world use, media violence, and conflict resolution problems arising in the context of virtual worlds.
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