The Essential Guide to 3D in Flash [recurso electrónico] / by Rob Bateman, Richard Olsson.

Por: Bateman, Rob [author.]Colaborador(es): Olsson, Richard [author.] | SpringerLink (Online service)Tipo de material: TextoTextoEditor: Berkeley, CA : Apress, 2010Descripción: 280 p. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9781430225423Tema(s): Computer science | Computer Science | Programming TechniquesFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 005.11 Clasificación LoC:QA76.6-76.66Recursos en línea: Libro electrónicoTexto
Contenidos:
Getting Started -- Creating Your First 3D Project -- The View, Scene, and Camera -- Primitives, Models, and Sprites -- Materials, Lights, and Shading -- Vector Shapes and Text in 3D -- Procedural 3D Content -- Interactivity -- Animation -- Optimizing Tips and Tricks.
En: Springer eBooksResumen: If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D. Describes 3D concepts in theory and their implementation using Away3D Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book Each chapter contains a number of tutorials that focus on one specific feature or group of features
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Existencias
Tipo de ítem Biblioteca actual Colección Signatura Copia número Estado Fecha de vencimiento Código de barras
Libro Electrónico Biblioteca Electrónica
Colección de Libros Electrónicos QA76.6 -76.66 (Browse shelf(Abre debajo)) 1 No para préstamo 370757-2001

Getting Started -- Creating Your First 3D Project -- The View, Scene, and Camera -- Primitives, Models, and Sprites -- Materials, Lights, and Shading -- Vector Shapes and Text in 3D -- Procedural 3D Content -- Interactivity -- Animation -- Optimizing Tips and Tricks.

If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D. Describes 3D concepts in theory and their implementation using Away3D Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book Each chapter contains a number of tutorials that focus on one specific feature or group of features

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