The Essential Guide to Physics for Flash Games, Animation, and Simulations [recurso electrónico] / by Dev Ramtal, Adrian Dobre.

Por: Ramtal, Dev [author.]Colaborador(es): Dobre, Adrian [author.] | SpringerLink (Online service)Tipo de material: TextoTextoEditor: Berkeley, CA : Apress, 2011Descripción: XXIII, 558 p. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9781430236757Tema(s): Computer science | Computer Science | Computer Science, generalFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 004 Clasificación LoC:QA75.5-76.95Recursos en línea: Libro electrónicoTexto En: Springer eBooksResumen: Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.  Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.
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Tipo de ítem Biblioteca actual Colección Signatura Copia número Estado Fecha de vencimiento Código de barras
Libro Electrónico Biblioteca Electrónica
Colección de Libros Electrónicos QA75.5 -76.95 (Browse shelf(Abre debajo)) 1 No para préstamo 370990-2001

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.  Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

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