Researching Learning in Virtual Worlds [recurso electrónico] / edited by Anna Peachey, Julia Gillen, Daniel Livingstone, Sarah Smith-Robbins.

Por: Peachey, Anna [editor.]Colaborador(es): Gillen, Julia [editor.] | Livingstone, Daniel [editor.] | Smith-Robbins, Sarah [editor.] | SpringerLink (Online service)Tipo de material: TextoTextoSeries Human-Computer Interaction SeriesEditor: London : Springer London, 2010Descripción: XXVIII, 196 p. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9781849960472Tema(s): Computer science | Education | Computer Science | Computers and EducationFormatos físicos adicionales: Printed edition:: Sin títuloClasificación CDD: 374.26 Clasificación LoC:LB1028.43-1028.75Recursos en línea: Libro electrónicoTexto
Contenidos:
Virtual Environments: Issues and Opportunities for Researching Inclusive Educational Practices -- Learning, Teaching and Ambiguity in Virtual Worlds -- The Second Life Researcher Toolkit – An Exploration of Inworld Tools, Methods and Approaches for Researching Educational Projects in Second Life -- The Schome Park Programme: Exploring Educational Alternatives -- New Literacies in Schome Park -- The Third Place in Second Life: Real Life Community in a Virtual World -- Design and Delivery of Game-Based Learning for Virtual Patients in Second Life: Initial Findings -- Learning and Teaching in Virtual Worlds: Boundaries, Challenges and Opportunities -- Mixed-Methods and Mixed-Worlds: Engaging Globally Distributed User Groups for Extended Evaluation and Studies -- This is Not a Game – Social Virtual Worlds, Fun, and Learning.
En: Springer eBooksResumen: Researching Learning in Virtual Worlds covers a range of research undertaken in 3D virtual environments, looking at both the methods and results of the studies. This groundbreaking book is the first to specifically address research methods and related issues for education in virtual worlds. It opens with an accessible introduction to the book and to the subject, providing an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, making it essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines. Many of the chapters in this book are extended papers from Researching Learning in Virtual Environments (ReLIVE08), an international conference hosted by the Open University UK. Authors of the best papers and presentations from the conference were invited to contribute to Researching Learning in Virtual Worlds.
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Existencias
Tipo de ítem Biblioteca actual Colección Signatura Copia número Estado Fecha de vencimiento Código de barras
Libro Electrónico Biblioteca Electrónica
Colección de Libros Electrónicos LB1028.43 -1028.75 (Browse shelf(Abre debajo)) 1 No para préstamo 372810-2001

Virtual Environments: Issues and Opportunities for Researching Inclusive Educational Practices -- Learning, Teaching and Ambiguity in Virtual Worlds -- The Second Life Researcher Toolkit – An Exploration of Inworld Tools, Methods and Approaches for Researching Educational Projects in Second Life -- The Schome Park Programme: Exploring Educational Alternatives -- New Literacies in Schome Park -- The Third Place in Second Life: Real Life Community in a Virtual World -- Design and Delivery of Game-Based Learning for Virtual Patients in Second Life: Initial Findings -- Learning and Teaching in Virtual Worlds: Boundaries, Challenges and Opportunities -- Mixed-Methods and Mixed-Worlds: Engaging Globally Distributed User Groups for Extended Evaluation and Studies -- This is Not a Game – Social Virtual Worlds, Fun, and Learning.

Researching Learning in Virtual Worlds covers a range of research undertaken in 3D virtual environments, looking at both the methods and results of the studies. This groundbreaking book is the first to specifically address research methods and related issues for education in virtual worlds. It opens with an accessible introduction to the book and to the subject, providing an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, making it essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines. Many of the chapters in this book are extended papers from Researching Learning in Virtual Environments (ReLIVE08), an international conference hosted by the Open University UK. Authors of the best papers and presentations from the conference were invited to contribute to Researching Learning in Virtual Worlds.

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