000 01927cam a2200409Ka 4500
001 u334062
003 SIRSI
005 20160812070636.0
008 110121s2011 cc a 001 0 eng d
040 _aBTCTA
_beng
_cBTCTA
_dJBL
_dIAD
_dUKMGB
_dBKX
_dYDXCP
_dBWX
_dEUF
_dSINLB
020 _a9781449393632
020 _a1449393632
050 4 _aQA76.73 .J39
_bC42 2011
082 0 4 _a006.76
_223
100 1 _aCecco, Raffaele,
_d1967-
245 1 0 _aSupercharged JavaScript graphics /
_cRaffaele Cecco.
246 3 0 _aJavaScript graphics
250 _a1st ed.
260 _aBeijing ;
_aSebastopol [Calif.] :
_bO'Reilly,
_c2011.
300 _axv, 260 p. :
_bil. ;
_c24 cm.
500 _aIncludes index.
520 _a"This fast-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for desktop and mobile devices. By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications"--P. [4] of cover.
505 0 _aCode reuse and optimization -- DHTML essentials -- Scrolling -- Advanced UI -- Introduction to JavaScript games -- HTML5 Canvas -- Vectors for games and simulations -- Google visualizations -- Reaching the small screen with jQuery mobile -- Creating Android apps with PhoneGap.
650 0 _aJavaScript (Computer program language)
650 0 _aInternet programming.
650 7 _aJavaScript (Computer language)
_2sears
650 7 _aApplication software
_xDesign.
_2sears
650 7 _aHTML (Document markup language)
_2sears
650 7 _aComputer games
_xComputer software.
_2sears
650 7 _aComputer graphics.
_2sears
650 4 _aJavaScript
_x(Programa de computadora).
650 4 _aGráficas por computadoras.
596 _a9
942 _cLIBRO
999 _c174379
_d174379