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008 110516s2011 xxk| s |||| 0|eng d
020 _a9780857295767
_9978-0-85729-576-7
040 _cMX-MeUAM
050 4 _aQA76.9.C65
082 0 4 _a003.3
_223
100 1 _aCampion, Gianni.
_eauthor.
245 1 4 _aThe Synthesis of Three Dimensional Haptic Textures: Geometry, Control, and Psychophysics
_h[recurso electrónico] /
_cby Gianni Campion.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2011.
300 _aXX, 160 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringer Series on Touch and Haptic Systems,
_x2192-2977
505 0 _aIntroduction -- Literature Review -- The Pantograph Mk-II: A Haptic Instrument -- Fundamental Limits -- On the Synthesis of Haptic Textures -- Passive Realization of Nonlinear Virtual Environments.-  Texturing Curved Surfaces.-Roughness of Virtual Textures and Lateral Force Modulation -- Calibration of Virtual Haptic Texture Algorithms -- Conclusions.
520 _aThe sense of touch is fundamental during the interaction between humans and their environment; in virtual reality, objects are created by computer simulations and they can be experienced through haptic devices. In this context haptic textures are fundamental for a realistic haptic perception of virtual objects. The Synthesis of Three Dimensional Haptic Textures, Geometry, Control, and Psychophysics examines the problem of rendering virtual haptic textures with force feedback devices. The author provides an introduction to the topic of haptic textures that covers the basics of the physiology of the skin, the psychophysics of roughness perception, and the engineering challenges behind haptic textures rendering. The book continues with the presentation of a novel mathematical framework that characterizes haptic devices, texturing algorithms and their ability to generate realistic haptic textures. Finally, two psychophysical experiments link the perception of roughness with the parameters of the haptic rendering algorithms. This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected.    
650 0 _aComputer science.
650 0 _aComputer simulation.
650 1 4 _aComputer Science.
650 2 4 _aSimulation and Modeling.
650 2 4 _aMechatronics.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9780857295750
830 0 _aSpringer Series on Touch and Haptic Systems,
_x2192-2977
856 4 0 _zLibro electrónico
_uhttp://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-0-85729-576-7
596 _a19
942 _cLIBRO_ELEC
999 _c198468
_d198468