000 | 03248nam a22004335i 4500 | ||
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001 | u370588 | ||
003 | SIRSI | ||
005 | 20160812080041.0 | ||
007 | cr nn 008mamaa | ||
008 | 110516s2011 xxk| s |||| 0|eng d | ||
020 |
_a9780857295767 _9978-0-85729-576-7 |
||
040 | _cMX-MeUAM | ||
050 | 4 | _aQA76.9.C65 | |
082 | 0 | 4 |
_a003.3 _223 |
100 | 1 |
_aCampion, Gianni. _eauthor. |
|
245 | 1 | 4 |
_aThe Synthesis of Three Dimensional Haptic Textures: Geometry, Control, and Psychophysics _h[recurso electrónico] / _cby Gianni Campion. |
264 | 1 |
_aLondon : _bSpringer London : _bImprint: Springer, _c2011. |
|
300 |
_aXX, 160 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aSpringer Series on Touch and Haptic Systems, _x2192-2977 |
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505 | 0 | _aIntroduction -- Literature Review -- The Pantograph Mk-II: A Haptic Instrument -- Fundamental Limits -- On the Synthesis of Haptic Textures -- Passive Realization of Nonlinear Virtual Environments.- Texturing Curved Surfaces.-Roughness of Virtual Textures and Lateral Force Modulation -- Calibration of Virtual Haptic Texture Algorithms -- Conclusions. | |
520 | _aThe sense of touch is fundamental during the interaction between humans and their environment; in virtual reality, objects are created by computer simulations and they can be experienced through haptic devices. In this context haptic textures are fundamental for a realistic haptic perception of virtual objects. The Synthesis of Three Dimensional Haptic Textures, Geometry, Control, and Psychophysics examines the problem of rendering virtual haptic textures with force feedback devices. The author provides an introduction to the topic of haptic textures that covers the basics of the physiology of the skin, the psychophysics of roughness perception, and the engineering challenges behind haptic textures rendering. The book continues with the presentation of a novel mathematical framework that characterizes haptic devices, texturing algorithms and their ability to generate realistic haptic textures. Finally, two psychophysical experiments link the perception of roughness with the parameters of the haptic rendering algorithms. This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aComputer simulation. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aSimulation and Modeling. |
650 | 2 | 4 | _aMechatronics. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9780857295750 |
830 | 0 |
_aSpringer Series on Touch and Haptic Systems, _x2192-2977 |
|
856 | 4 | 0 |
_zLibro electrónico _uhttp://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-0-85729-576-7 |
596 | _a19 | ||
942 | _cLIBRO_ELEC | ||
999 |
_c198468 _d198468 |