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001 u370824
003 SIRSI
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007 cr nn 008mamaa
008 100804s2010 xxu| s |||| 0|eng d
020 _a9781430229292
_9978-1-4302-2929-2
040 _cMX-MeUAM
050 4 _aQA76.6-76.66
082 0 4 _a005.11
_223
100 1 _aDawes, Adam.
_eauthor.
245 1 0 _aWindows Mobile Game Development
_h[recurso electrónico] :
_bBuilding Games for the Windows Phone and Other Mobile Devices /
_cby Adam Dawes.
264 1 _aBerkeley, CA :
_bApress,
_c2010.
300 _aXX, 464 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aWindows Mobile Development -- Windows Mobile and .NET -- Mastering the User Interface -- Creating Games -- GDI Graphics -- Taming the Device with the Game Engine -- Timing to Perfection -- Exploring User Input -- Sounding Out with Game Audio -- Game in Focus: GemDrops -- Common Game Components -- OpenGL ES Graphics -- New Window on the World with OpenGL ES -- Creating 2D Games with OpenGL -- The Ins and Outs of the Third Dimension -- Further OpenGL Features and Techniques -- Distributing Your Game.
520 _aThis book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET. You will be walked through every aspect of developing for the Windows Mobile platform—from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you'll learn how you can make your applications available to others, whether distributing for free or selling online. Using extensive code samples throughout, you'll gather all the information needed to create your own games and distribute them successfully for others to enjoy. Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described.
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aProgramming Techniques.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430229285
856 4 0 _zLibro electrónico
_uhttp://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-1-4302-2929-2
596 _a19
942 _cLIBRO_ELEC
999 _c198704
_d198704