000 | 02653nam a22003975i 4500 | ||
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001 | u370869 | ||
003 | SIRSI | ||
005 | 20160812080057.0 | ||
007 | cr nn 008mamaa | ||
008 | 110826s2010 xxu| s |||| 0|eng d | ||
020 |
_a9781430231271 _9978-1-4302-3127-1 |
||
040 | _cMX-MeUAM | ||
050 | 4 | _aT385 | |
082 | 0 | 4 |
_a006.6 _223 |
100 | 1 |
_aFlavell, Lance. _eauthor. |
|
245 | 1 | 0 |
_aBeginning Blender _h[recurso electrónico] : _bOpen Source 3D Modeling, Animation, and Game Design / _cby Lance Flavell. |
264 | 1 |
_aBerkeley, CA : _bApress, _c2010. |
|
300 |
_aXVIII, 448 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
||
347 |
_atext file _bPDF _2rda |
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505 | 0 | _aHistory and Installation -- The Interface -- Modeling -- Lighting and Procedural Textures -- UV Mapping -- Curves and NURBS -- Basic Rigging and Animation -- Advanced Rigging -- Making Movies -- Particles and Physics -- The Game Engine -- Going Further. | |
520 | _aA new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aComputer graphics. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aComputer Graphics. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9781430231264 |
856 | 4 | 0 |
_zLibro electrónico _uhttp://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-1-4302-3127-1 |
596 | _a19 | ||
942 | _cLIBRO_ELEC | ||
999 |
_c198749 _d198749 |