000 02653nam a22003975i 4500
001 u370869
003 SIRSI
005 20160812080057.0
007 cr nn 008mamaa
008 110826s2010 xxu| s |||| 0|eng d
020 _a9781430231271
_9978-1-4302-3127-1
040 _cMX-MeUAM
050 4 _aT385
082 0 4 _a006.6
_223
100 1 _aFlavell, Lance.
_eauthor.
245 1 0 _aBeginning Blender
_h[recurso electrónico] :
_bOpen Source 3D Modeling, Animation, and Game Design /
_cby Lance Flavell.
264 1 _aBerkeley, CA :
_bApress,
_c2010.
300 _aXVIII, 448 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aHistory and Installation -- The Interface -- Modeling -- Lighting and Procedural Textures -- UV Mapping -- Curves and NURBS -- Basic Rigging and Animation -- Advanced Rigging -- Making Movies -- Particles and Physics -- The Game Engine -- Going Further.
520 _aA new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics.  Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.
650 0 _aComputer science.
650 0 _aComputer graphics.
650 1 4 _aComputer Science.
650 2 4 _aComputer Graphics.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430231264
856 4 0 _zLibro electrónico
_uhttp://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-1-4302-3127-1
596 _a19
942 _cLIBRO_ELEC
999 _c198749
_d198749