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008 111012s2011 xxu| s |||| 0|eng d
020 _a9781430232988
_9978-1-4302-3298-8
040 _cMX-MeUAM
050 4 _aQA75.5-76.95
082 0 4 _a004
_223
100 1 _aMurphy, Mark.
_eauthor.
245 1 0 _aBeginning Android 3
_h[recurso electrónico] /
_cby Mark Murphy.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2011.
300 _aXIX, 612 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _aThe vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more. With Beginning Android 3, you'll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services.
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430232971
856 4 0 _zLibro electrónico
_uhttp://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-1-4302-3298-8
596 _a19
942 _cLIBRO_ELEC
999 _c198789
_d198789