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008 110729s2010 xxu| s |||| 0|eng d
020 _a9781430233046
_9978-1-4302-3304-6
040 _cMX-MeUAM
050 4 _aQA75.5-76.95
082 0 4 _a004
_223
100 1 _aItterheim, Steffen.
_eauthor.
245 1 0 _aLearn iPhone and iPad cocos2d Game Development
_h[recurso electrónico] /
_cby Steffen Itterheim.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2010.
300 _aXV, 416 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aGetting Started -- Essentials -- Your First Game -- Game Building Blocks -- Sprites In-Depth -- Scrolling with Joy -- Shoot’ em Up -- Particle Effects -- Working with Tilemaps -- Isometric Tilemaps -- Physics Engines -- Pinball Game -- Game Center -- Out of the Ordinary.
520 _aLearn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430233039
856 4 0 _zLibro electrónico
_uhttp://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-1-4302-3304-6
596 _a19
942 _cLIBRO_ELEC
999 _c198791
_d198791