000 | 02746nam a22003855i 4500 | ||
---|---|---|---|
001 | u370911 | ||
003 | SIRSI | ||
005 | 20160812080059.0 | ||
007 | cr nn 008mamaa | ||
008 | 110729s2010 xxu| s |||| 0|eng d | ||
020 |
_a9781430233046 _9978-1-4302-3304-6 |
||
040 | _cMX-MeUAM | ||
050 | 4 | _aQA75.5-76.95 | |
082 | 0 | 4 |
_a004 _223 |
100 | 1 |
_aItterheim, Steffen. _eauthor. |
|
245 | 1 | 0 |
_aLearn iPhone and iPad cocos2d Game Development _h[recurso electrónico] / _cby Steffen Itterheim. |
264 | 1 |
_aBerkeley, CA : _bApress : _bImprint: Apress, _c2010. |
|
300 |
_aXV, 416 p. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
347 |
_atext file _bPDF _2rda |
||
505 | 0 | _aGetting Started -- Essentials -- Your First Game -- Game Building Blocks -- Sprites In-Depth -- Scrolling with Joy -- Shoot’ em Up -- Particle Effects -- Working with Tilemaps -- Isometric Tilemaps -- Physics Engines -- Pinball Game -- Game Center -- Out of the Ordinary. | |
520 | _aLearn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary. | ||
650 | 0 | _aComputer science. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aComputer Science, general. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9781430233039 |
856 | 4 | 0 |
_zLibro electrónico _uhttp://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-1-4302-3304-6 |
596 | _a19 | ||
942 | _cLIBRO_ELEC | ||
999 |
_c198791 _d198791 |