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001 u370912
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007 cr nn 008mamaa
008 110728s2010 xxu| s |||| 0|eng d
020 _a9781430233077
_9978-1-4302-3307-7
040 _cMX-MeUAM
050 4 _aQA75.5-76.95
082 0 4 _a004
_223
100 1 _aDawes, Adam.
_eauthor.
245 1 0 _aWindows Phone 7 Game Development
_h[recurso electrónico] /
_cby Adam Dawes.
264 1 _aBerkeley, CA :
_bApress,
_c2010.
300 _aXXIV, 592 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aThe Beginning -- Windows Phone and .NET -- XNA -- Getting Started with XNA -- Creating a Game Framework -- User Input -- Sounding Out with Game Audio -- Drawing with Vertices and Matrices -- The World of 3D Graphics -- Further 3D Features and Techniques -- Enhancing Your Game -- The Application Life Cycle -- Silverlight -- Getting Started with Silverlight -- Silverlight Controls and Pages -- Gaming with Silverlight -- Enhancing Your Silverlight Games -- Distribution -- Distributing Your Game -- Running on Other Platforms.
520 _aWindows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games. Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss!
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430233060
856 4 0 _zLibro electrónico
_uhttp://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-1-4302-3307-7
596 _a19
942 _cLIBRO_ELEC
999 _c198792
_d198792